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Destiny

Discuss all things Destiny.
Edited by EyesOnSuper: 2/10/2017 11:23:53 PM
214

Use your brains, guys. (Bladedancer "nerf")

About this whole bladedancer nerf and everyone crying about it makes me realize how this community has little critical thinking skills. Lets think about this. What kills a bladedancer most while trying to kill a guardian? A shotgun critical blast to your head/melee and a lot of the times it doesnt work. So. Now that shotguns will barely have ammo and they can't critical.. What stops a bladedancer from swiping a whole team in close proximity(They are very hard to team shoot) blinking and or double jumping and on top of that regent health every kill.(Unlike the cool down on the similar sunbreaker perk) Point is with all the changes to the crucible sandbox Bungie saw a potential problem and everyone should actually start looking at this for what it is: an indirect bladedancer buff because now it will be significantly harder to shut you down(same with stormcaller and sunbreaker)

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  • 1.) blade didn't need a nerf period. This is fact not opinion 2.) it troubles me you think shot gun is the thing that shuts blade down the most. More to half the time bladedancer is shut down without even a trade is by shut down supers since the majority of supers can easily destroy blade. 3.) blink didn't need a nerf. A lot of players use bones with better control jump because blink is unreliable and bones pairs better with shot guns. 4.) am I happy about the regen being nerfed? Hell no. Is that an acceptable compromise for the lack of deadly shot guns being aimed at you? Yah sure. Should you nerf the radar on blink? No that's stupid. It's already stupid that sometimes when you're trying to swipe an enemy sometimes you come up short and end up getting killed. 5.) lastly the only thing that troubles me is that bungie takes it a step top far everytime. This same thing happen with sunbreaker after it was first nerfed.

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