Hola, vengo a hacer un llamado de atencion debido a que Bungie se esta equivocando a la hora de poner ciertas recompensas, para explicarlo pondre al rompehielos de ejemplo.
El rompehielos como bien sabeis es un arma que se consigue con un unico contrato y solo tienes una oportunidad a la semana por personaje, esto es un error.
¿Por que es un error? Porque bungie esta premiando unicamente a quienes tienen suerte, hay personas que disfrutan de un contenido solo porque han nacido con ese derecho, eso es discriminacion.
Crear contenidos basados en suerte es algo comun, pero para ciertos contenidos es un error, si quieres hacer un contenido basado en suerte siempre tiene que estar acompañado de una optativa que seria el esfuerzo.
Un buen ejemplo de contenido seria la ametralladora Abadon, es un arma que se consigue unicamente con esfuerzos y no con suerte. Primero tienes que conseguir unos logros para desbloquear un contenido que desbloquea a su vez una aventura, dicha aventura que no se basa para nada en suerte desbloquea el arma, aplaudo esta forma de hacer las cosas.
Espero que Bungie reconsidere su forma de hacer las cosas, muchos amigos estan enfadados y no pueden disfrutar de varios contenidos porque simplemente es imposible para ellos, jueguen 1 o 24 horas no pueden conseguirlo ya que no todos nacemos con el don de la suerte.
Asi que bungie, recuerda: Esfuerzo > suerte.
I have used the google translator to translate the text, if you do not understand I'm sorry, I hope to convey the message correctly.
Hello, I have come to make a call because Bungie is wrong when it comes to putting certain rewards, to explain to the example icebreaker.
The icebreaker as you know is a weapon that meets a single contract and you only have one opportunity a week per character, it is not a mistake.
Why is there no error? Because a person who has a person who is lucky, there are people who enjoy content only because they have been born that right, that is discrimination.
Creating content based on luck is common, but for certain content is a mistake, if you want to make content based on luck always has to be accompanied by an optional effort.
A good example of content would be the machine gun Abadon, is a weapon that is achieved only with efforts and not with luck. First you have to get some logos to unlock a content that unlocks once in an adventure, that adventure is not based at all in luck unlock the weapon, applaud this way of doing things.
I hope Bungie reconsiders the way they do things, many friends are angry and can not enjoy several elements that are simply impossible for them, Thursday 1 or 24 hours you can not get it since not all of us are born with the gift of luck .
So bungie, remember: Effort> luck.
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I know a guy who knows a guy that heard from a guy that knows a guy that the icebreaker to drop, who happened to be playing on the account of a guy he knew. Naturally he was angry as he was not the luck and has the effort. [spoiler]I think I was able to communicate [/spoiler]