Am i the only PlayStation player who remembers MAG? 256 players a match, literally insane
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Edited by Rebellis: 11/2/2016 2:17:45 AMI never played MAG, but it sounds a little like Planetside 2 which is a MMOFPS. I've only played it on PC, but there is a PS4 version. For those that don't know, the maps in PS2 are gigantic, about twice the size of Manhattan, and divided among three factions. Territory control is the meta-game, so k/d is meaningless. Landmass is what's valuable. For example, capturing an enemy Tech plant can deny them the ability to spawn main battle tanks and awards points toward locking the continent - the ultimate victory. The maps are seamless and completely open world. Joining a large +98 vs +98 battle is common, and locking down a map can take several hours to a day or more.
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I hope you get this but to answer your question no. MAG was more like COD in how the lobbies were formed but had skill trees like payday. The abilities were just as obnoxious as payday or destiny and well balanced IMO. But the largest map was a one room siege map of 128vs128. It wasn't separate rooms with instance door it was one large map. One on offense one on defense with 4 attacking fronts of 4 platoons. If you could survive the run you could literally run across map away from your squad and fight on the other side of the map or just fire grenade from a noob to to the same effect. It was amazing, waves of paratroopers, dedicated classes similar to battlefield, 3 factions to choose from with bonus' for the superior faction of that week, ect. Simplistic yet amazingly complex. I miss it so much, no other game came close. Oh and my favorite part. Little to no latency issues. In fact i remember at one point moving to a house where internet was such crap i couldnt get past the queue page for COD and other games. It was always reliable, almost any one could play and like i said it was amazing and i miss it. :)
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give me MAG 2 now plz
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I LOVED THAT GAME! MAG 2 please?
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Yes!!! Please!!!
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