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11/1/2016 2:23:28 AM
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Not really. You can get 400 gear from 3 of Coins, ordinary crucible, crucible nightfall, iron lord bounties, archon's forge, and iron banner. Besides that, if you want to play solo, why do you care about light level anyways if it only really affects your performance in the raid and trials?
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  • can i question lord bounties giving 390+ stuff , i was 398 on last tuesday not today and i got 390 lord high fixer .

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  • [quote]Not really. You can get 400 gear from 3 of Coins, ordinary crucible, crucible nightfall, iron lord bounties, archon's forge, and iron banner. Besides that, if you want to play solo, why do you care about light level anyways if it only really affects your performance in the raid and trials?[/quote] Cause getting to max light was my thing. I hit 335 without the raid, I hit 385 without the raid. Then all of a sudden I gotta do it, and if you see my luck rn, it's terrible. LFG is hopeless for me, I've tried so many times but it always goes bad. Crucible drops me 1/30 games something useful. Iron Banner is a lag fest. I'm paying money for a good game but all I get are DDOS and Lag all day. It's not my internet. I never have packet loss in these Lag instances. Yet here I am shooting someone point blank and there's NO DAMAGE.

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  • I note that 4 out of 5 activities are PvP. This fits with Bungie's obsession with PvP, even though (according to Destiny Tracker) on any given day, they number less than PvE players. I won't buy D2, unless there is complete separation between PvP and PvE. I don't care how hard it is to do, or what the financial ramifications are. If they want shared maps, and so share the cost of writing them, fine. This is what I want. (but won't get, that's for sure!) 1. Three characters for PvE and three characters for PvP. 2. Separate weapons for PvE and PvP. They can be the same, just not transferable. 3. No transfers of any kind, between the PvP characters and the PvP characters. There you have it all. PvP's don't have to play with people who don't want to be there. PvE's don't have to play something they don't want to, just to improve their PvE game. The constant bickering between PvE and PvP is resolved. The alternative is, of course, to have separate disks or DLCs, but I think that would drive the cost up. I'm happy to pay for part of a game I don't play. I'm doing exactly that now!

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  • Edited by SPECTRE: 11/1/2016 5:56:00 AM
    Like your post/ here's how I would fix this game CAMPAIGN: -Make the campaign action role play like a Halo Reach or a Mass Effect (with a co-op option up to three people) ***Include Grimoire within the context of the game please"*** The game needs to have an APEX. I never felt like anything my character does matters in this game. Example: The tower will not be destroyed if I don't beat Oryx, Aksis, Crota, or Atheon. ENDGAME: -Let us interact with people (real players and NPC's) in the city's on various planets which we never visit! Here we could potentially build relationships with numerous NPC's that could give us packages and quests. Everything would still be optional so you could choose to talk to these NPC's or not. Also, it would allow us to actually have an in game matchmaking option (Like an LFG or other sites). Every planet could have a city or "Safe Zone" filled with vendors eliminating the need for us to always go back to the Tower unless its some special event or quest step. -Social places are not alive or populated at all. My guardian needs a night club or in game casino/game where I can make in game currency on sparrow race bets or adult things like in KOTOR "sponsored in part by Eververse"..kidding but seriously! WTF not. -Make the factions matter besides color patterns and weapon rolls. Bungie, put some content in there civil unrest perhaps, recruiting....where's the sorting hat when you need one!!! MISC: -The races don't mean crap without different abilities (strengths and weaknesses). How cool would it be to have a unique story for the Human, Exo and Awoken. That instantly adds to replay value. -Give us a reason to go back and play old content or investigate unique areas with specific boss encounters. LASTLY BUT MOST IMPORTANTLY: -Separate PVP and PVE already, this stuffs not working -Put some buttons in this game so I can easily get Ammo Synthesis, 3oC's or Rep Boosters without asking my teammates to protect my sorry butt while I crouch behind a wall or some weird object to use one.

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  • OK, I agree, there is no campaign as such, just a series of unrelated stories. Not fussed about the interaction with people. Might be my own hermit like attitude. LOL! I agree. Factions are the same thing, just [i]differently[/i] the same. Interesting thought about the races. I haven't thought that one through, although there are differences with classes. If we have differences with races [i]and[/i] classes, it might get a bit involved! indeed, why not go back? The code is still there. "-Separate PVP and PVE already, this stuffs not working " Oh, I agree with this one!

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  • I'm proud to call you a fellow gamer

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  • 3 of Coins, iron lord bounties, archon's forge, and nightfall are PvE. That's 4 PvE activities for max light. And it may bug you, but it makes sense to patch PvP more than PvE because PvE isn't nearly as precise and the game can't be really ruined because of one OP skill or gun. Part of what makes Destiny what it is, is the way they combine PvP with PvE. It's annoying for mainly PvE players when stuff gets nerfed, no doubt about it. But would you rather money is spent on making fresh PvE content, or doing specific PvE balancing and separating all the weapons? I know what I'd pick any day.

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  • "But would you rather money is spent on making fresh PvE content, or doing specific PvE balancing and separating all the weapons? I know what I'd pick any day." I'm not sure what you're asking. Be a bit more specific, if you want to, and I'll comment.

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  • Y1 Gjallarhorn ruined PvE. Just ask Skolas, Crota, Ir Yút, any adds, kids on LFG trying to raid, your mom... The list is endless

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