originally posted in:The New Dojo
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This is the dojo official bio page! Feel free to copy your stuff from the old group and post it here if you need to. If you are new, make your bio here!
What is a bio?: You Bio describes who your character is and what they can do. Upon joining, please make a bio for your character. Before making your character, know that olden day characters(such as medieval characters) will likely be trumped by superior technology as well as future tech. The dojo is based in the present day.
YOU DO NOT HAVE TO HAVE EACH CHARACTER TESTED. ONLY ONE.
[spoiler]If you are bugged by the dojo posts. You have a mute button. Use it. It's much faster than you making a post showing a lack of intelligence to use a mute button![/spoiler]
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Edited by Tamedfrog: 10/7/2016 11:59:29 AMName - Sanford "Phantom" ???? Age - 30 Gender - Male Appearance [spoiler]He's about the size of a average human, but taller. He has a bandanna wrapped around his head, and wears sunglasses. His hair isn't visible, but when he does take the bandanna off, black hair is revealed. Pale skin, normal enough skin, and a scar below his eye. He wears a grey shirt that has a strange symbols on the back that resembles a DNA strand, but more corrupted. He wears cargo pants, which are heavily loaded with ammo and blood vials. Also, serrated metal things and the bottom of his leather shoes, which can be useful for one of his gadgets.[/spoiler] Backstory [spoiler]"Trust me, you'll get used to the bloodshed by then. People say that the bloodbath is absolute madness, but... Heh, I AM the madness." Before he became a hunter, he was a mercenary working for a one-man army that opposed a lot of companies. Him and his teammate working for him were a unstoppable trio. After they defeated the person who was controlling their lives, they all went their separate ways. Sanford, of course, went to Yharnam, where he became a hunter and continued killing. It was also where he learned his Phantom Ball ability. After his leader committed suicide for some reason, he left again to find something to do. He did continue to stay in Yharnam, before things got out of hand and he left. When he came back, the whole place was obliterated. Not much known was after that. He did reside in places like the dojo, but not very much. But now he has came back for more.[/spoiler] Loadout [spoiler]Huntsman's hunter A sniper rifle with poisoning capabilities that is infused with the bullets of the gun. It has a scope that can be adjusted to suit any range and wind strength, useful for shooting undetected. He can also use it in medium-range combat as well. The butcher Basically, a grappling hook used for killing, but a meathook. He can use it in Melee combat surprisingly well, too. Berserker's Cuffs - He wraps those chains around his fist, when he goes into CQC. Do not underestimate it though, since it can deflect sword attacks of any kind, can break a few ribs with a single punch (Unarmoured), and can be used as a whip. The whip may not tear through armour, but it will be sure to crack some skulls with a single whip. Can be combined with The Butcher for a deadly combo. Kobra-27s (Two of them) A modified repeater pistol that can be wielded with his meathook. It's built for killing, but also for quickly targeting weak points and catching people off guard. Can fire three shots each before reloading.[/spoiler] Skills [spoiler]Phantom Memories When it hits a target, the aggressive equivalent of the messengers will appear from the ground and start showing it's horrible memories. Good for distractions. Blend Makes Sanford be with one with the shadows, allowing him to be concealed from any eyes. Messenger's breath Can be used to 'dash' to a certain position. It takes time for the dash to reset, and depends on how long the distance was. Madness Sanford's last stand skill. Only revealed wen necessary.[/spoiler]