Extending the range of any hand cannon is a waste. With the current state of accuracy in hand-cannons, Bungie is contradicting their own stated purpose of the hand cannon class. The whole point of a hand cannon is the feeling you get from skillfully and steadily lining up a head shot.
I implore Bungie to take another look at how they've tuned hand cannons. I'd rather they increase damage fall off, or lower target acquisition than take away the enjoyment of being able to line up yellow numbers.
Please reconsider hand cannons on the next weapon balance, Bungie.
Let's please bump this till we get a reply
Edit: Just got done with some strikes. I land many headshots, but it really is painful when my First Curse is aimed straight at an alien's head (mid range) and the number comes up white.
Edit: If you hate hand cannons and think they're over powered, just keep in mind I'm only asking Bungie to reconsider things. They're not gonna automatically do something just cause a nobody posted it. They have their own brains and can and well could say "no." Just FYI
Edit: Also...don't assume PvP is the only venue that matters. That's rude.
Edit: Replying to everyone I can cause hand cannons are worth having a conversation about. : ) Probably one of the most masterful weapon mechanics ever created in any FPS
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Award for cluelessness. "lower target acquisition" What do you think target acquisition is? If a gun shoots pixel perfect at where I point it, like people seem to wish, do you need a target acquisition stat? Do you need a perk like Ikarus? Why does my LMG, when I shoot it mid-air during a jump, not hit where I point it? Why is the aim assistance so rng and just sometimes gives me the headshot? Should we get rid of aim assistance? Why should I use a scout rifle when my laser like non-bloom-eyasula shoots faster and hits harder (even with damage drop off) than any of them? Just a few thoughts to follow up the "get rid of bloom".