Yes, I know how the range stat works. What I'm saying is, some guns have crappy base ranges (Since there was a blanket range nerf for handcannons) which is one of the reasons so many people want more now, it affects so many things: Damage falloff, AA, How much the screen zooms in...The issue is that it [i]has[/i] become a necessity (At least it has on some, and that's only if you actually care about small stats like that).
I also think they should decrease bloom's duration because there are times when the gun is out of animation and you still get ghost bullets. (Which is what I meant by accuracy)
That's what I mean when I say they should work on them separately..
Also, I'm not sure if what I said made sense with your comment as I don't really get what you meant in the first place.
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