originally posted in:The Digital Dojo
[b]lego buckles under the hit but the sword is just sitting on his helmet.[/b]
Ohhhh... Should have stuck with the hammer.
[b]he slaps on the blade and draws his two hammers.[/b]
[b]he rushes towards you swinging at you with precise and furious speeds.[/b]
English
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[u]Balthazar jumps back, deflecting as many hits as he can with the flat of his blade. Multiple hits get through, creating large dents in his armor. Balthazar suddenly pushes back, swinging the flat of his sword into the side of lego like a massive cricket bat.[/u]
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[b]the strike is so hard the blade bends and lego gets sent to the side of the ring. His hammers light up[/b] Oh please. I can see your moves from a mile away...
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[spoiler]I'm just gonna quickly pause this fight. Literally nothing I've done has hurt you, and now you're saying you see my moves from a mile away?[/spoiler]
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[spoiler]1. Legos thing is that cosmic iron nullifies sharp damage but is weak to blunt damage because the straps holding it together aren't. 2. Lego has a prediction matrix, it calculates any movements and plots out the likelihood of a move. Lego still has to react.[/spoiler]
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[spoiler]It still doesn't explain the fact that even though he hit you with enough force to "bend his sword" which is a holy weapon, you stand up as if nothing happened.[/spoiler]
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[spoiler]i mean wobble. Bends slightly and gets back into shape. If i altered the blade i would say 'the blade gets bent by the sheer force'[/spoiler]
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[u]It still doesn't address the fact You've taken literally no damage whatsoever.[/u]
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[spoiler]my armour. Immune to sharp damage, Blunt? Ehh not so much. ughh fine. Fighting game damage model: Enabled[/spoiler]
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[spoiler]I've already decided that I'm not going to fight anymore. If you have to tell me your going to tone down enough so my character can even hurt you, you need to rethink your character's strengths and weaknesses buddy.[/spoiler]
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[spoiler]you know what the most ridiculous thing about my character? That my loss count triples my win count.[/spoiler]
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[spoiler]Want to know a fun fact? Win/loss doesn't matter. It's how you RP that counts. Don't try and pull shit like trying to show me your character's balanced by telling me his win/loss record. One shouldn't have to even take that into consideration when judging a character. I'm going to call bullshit when I see it, and that's the truth.[/spoiler]
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[spoiler]i mean wobble. Bends slightly and gets back into shape. If i altered the blade i would say 'the blade gets bent by the sheer force'[/spoiler]