I personally feel that slow rate of fire auto rifles need a [b]SLIGHT[/b] base damage buff. They simply cannot compete with scout rifles, hand cannons, or pulse rifles. They're to popular and statistics are way better, making auto rifles very, very outplayed. The usage of auto rifles are [b]VERY LOW, [/b]and I would like to see all guns equal in PvP. Feel free to [b]LEAVE A LIKE [/b]on this post, I would love to see what the majority of the community thinks :D. I really want Bungie to do a little something to auto rifles so they are viable. [b]NOT TALKING ABOUT HIGH FIRE RATE AUTO RIFLES[/b]. We all know about the "Doctrine Of Passing".
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They need a damage/stability increase across them all. They should melt at 5 feet away (25-30dps) and at 10 feet away it should be 20 dps and 20 feet 13 dps. Auto's should be the go to, to shut down a shotgunner, just like a scout/pulse rifles shuts down a sniper. Also, it will help stop a titan shoulder charge in it's tracks. After the recent nerf on auto's. Particularly high rate of fire ones. Everyone started saying titans are OP, shoulder charge is OP, Shotguns OP, Titan nades OP. .. but it isn't it's just we don't have anything reliable at close range to stop them. The fusion rifles fire rate is to slow, shotgun battles are usually equaled out or you die still, even though you fired back and you sit there wondering WTF?!?! Right now, mida is king, grasp is king, TLW is king. Auto rifles. . The best one currently is righteous 7. It's mid range damage is awesome. But there is no auto rifle currently that stands out as king. Doctrine should come back to what it was. But reduce the range, have the drop off at 10-15 feet and have it be drastic. But close range, that thing should melt the tits off someone.