[b]STRIKER |[/b] Arc Titan
[spoiler]_____[quote][b]Arc Rounds |[/b] [i]Column 1, Position 4[/i]
Reload your active weapon, infusing your next clip with Arc Light, dealing additional Arc damage, increasing the weapon's staggering capabilities.[/quote]
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[quote][b]Half Blast |[/b] [i]Column 3, Position 5[/i]
Fist of Havoc can be cast twice in quick succession. Reduces the radius of Fist of Havoc.[/quote]
[quote][b]Knockout |[/b] [i]Column 4, Position 5[/i]
Hits with Storm Fist disorient the target.[/quote]
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[quote][b]Titan Codex IV |[/b] [i]Column 5, Position 4[/i]
Training focused on all attributes.[/quote]
[quote][b]Titan Codex VII |[/b] [i]Column 7, Position 4[/i]
Training focused on toughness at all costs.[/quote]
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[quote][b]Shock Trooper |[/b] [i]Column 6, Position 4[/i]
Aim quicker after falling from a great height. Reduces the duration of disorienting and silencing effects you receive.[/quote]
[quote][b]Demolition Expert |[/b] [i]Column 8, Position 4[/i]
Destroying enemy grenades greatly reduce the cooldown your next grenade.[/quote][/spoiler]
[b]DEFENDER |[/b] Void Titan
[spoiler]_____[quote][b]Web Mine |[/b] [i]Column 1, Position 4[/i]
A grenade that sticks to surfaces and detonates on contact, crippling the movement of enemies within it's radius for a short time.[/quote]
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[quote][b]Veil of Light |[/b] [i]Column 3, Position 5[/i]
Ward of Dawn slowly consumes enemies who enter it.[/quote]
[quote][b]Bulwark |[/b] [i]Column 4, Position 5[/i]
Killing an enemy with Disintegrate provides a weaker Force Barrier to nearby allies for a short period of time.[/quote]
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[quote][b]Titan Codex IV |[/b] [i]Column 5, Position 4[/i]
Training focused on all attributes.[/quote]
[quote][b]Titan Codex VII |[/b] [i]Column 7, Position 4[/i]
Training focused on toughness at all costs.[/quote]
_____
[quote][b]Berserk |[/b] [i]Column 6, Position 4[/i]
Melee double kills increase melee strength and damage resistance for a short period of time.[/quote]
[quote][b]Sanctuary |[/b] [i]Column 8, Position 4[/i]
Increases the durability and radius of Ward of Dawn.[/quote][/spoiler]
[b]SUNBREAKER |[/b] Solar Titan
[spoiler]_____[quote][b]Satchel Charge |[/b] [i]Column 1, Position 4[/i]
An explosive fart that sticks to surfaces and detonates when (LB) is pressed a second time.[/quote]
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[quote][b]Aegis of Sol |[/b] [i]Column 3, Position 5[/i]
Hold (LT) during Hammer of Sol to create a protective shield which guards against incoming attacks.[/quote]
[quote][b]Infernal Grasp |[/b] [i]Column 4, Position 5[/i]
Sunstrike can be used to pull in enemies from afar, yanking the target towards your location.[/quote]
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[quote][b]Titan Codex IV |[/b] [i]Column 5, Position 4[/i]
Training focused on all attributes.[/quote]
[quote][b]Titan Codex VII |[/b] [i]Column 7, Position 4[/i]
Training focused on toughness at all costs.[/quote]
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[quote][b]Mercenary |[/b] [i]Column 6, Position 4[/i]
Orbs of Light provide you with greater energy and will no longer despawn on death.[/quote]
[quote][b]Adrenaline Rush |[/b] [i]Column 8, Position 4[/i]
When health is critical, weapon handling and accuracy is greatly improved.[/quote][/spoiler]
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[b]GUNSLINGER |[/b] Solar Hunter
[spoiler]_____[quote][b]Solar Rounds |[/b] [i]Column 1, Position 4[/i]
Reload your active weapon, infusing your next clip with Solar Light, dealing additional Solar damage, granting a chance to ignite enemies.[/quote]
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[quote][b]Ricochet |[/b] [i]Column 3, Position 5[/i]
Shots fired from Golden Gun can deflect off of surfaces.[/quote]
[quote][b]Disarm |[/b] [i]Column 4, Position 5[/i]
Hitting an enemy's weapon directly with Throwing Knife causes the target's weapon to lose active ammunition, forcing them to reload.[/quote]
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[quote][b]Path Absurd |[/b] [i]Column 5, Position 4[/i]
Training focused on all attributes.[/quote]
[quote][b]Way of the Outlaw |[/b] [i]Column 7, Position 4[/i]
Training focused on raw speed.[/quote]
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[quote][b]Dead or Alive |[/b] [i]Column 6, Position 4[/i]
When Golden Gun expires, a significant portion of super energy is refunded per unused shot.[/quote]
[quote][b]Inverse |[/b] [i]Column 8, Position 4[/i]
Press (B+B) to perform a sudden 180 degree turn.[/quote]
_____[/spoiler]
[b]BLADEDANCER |[/b] Arc Hunter
[spoiler]_____[quote][b]Cluster Grenade |[/b] [i]Column 1, Position 4[/i]
multiple explosive grenades that burst into small explosions across a wide area.[/quote]
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[quote][b]False Projection |[/b] [i]Column 3, Position 5[/i]
Press (RT) during Arc Blade to project a hologram of yourself which travels forward, disappearing after taking damage or on recast.[/quote]
[quote][b]Jaunt |[/b] [i]Column 4, Position 5[/i]
Increases the distance of Blink Strike's lunge.[/quote]
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[quote][b]Path Absurd |[/b] [i]Column 5, Position 4[/i]
Training focused on all attributes.[/quote]
[quote][b]Way of the Outlaw |[/b] [i]Column 7, Position 4[/i]
Training focused on raw speed.[/quote]
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[quote][b]Assassin |[/b] [i]Column 6, Position 4[/i]
Deal bonus damage after attacking from camouflage.[/quote]
[quote][b]Cheat Death |[/b] [i]Column 8, Position 4[/i]
Arc Blade ends prematurely if you take fatal damage, keeping you alive at minimal health while granting camouflage. You cannot attack during this time.[/quote]
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[b]NIGHTSTALKER |[/b] Void Hunter
[spoiler]_____[quote][b]Recon Mine |[/b] [i]Column 1, Position 4[/i]
A device that sticks to surfaces, outlining enemies within its radius behind cover while pinpointing their locations on your radar.[/quote]
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[quote][b]Cataclysm |[/b] [i]Column 3, Position 5[/i]
When Shadowshot's Void Anchor expires, tethered enemies take heavy damage.[/quote]
[quote][b]Smokescreen |[/b] [i]Column 4, Position 5[/i]
Increases the radius and opacity of Smoke.[/quote]
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[quote][b]Path Absurd |[/b] [i]Column 5, Position 4[/i]
Training focused on all attributes.[/quote]
[quote][b]Way of the Outlaw |[/b] [i]Column 7, Position 4[/i]
Training focused on raw speed.[/quote]
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[quote][b]Survivalist |[/b] [i]Column 6, Position 4[/i]
Recovering from critical health provides a layer of overshield for a short time. Reduces the effectiveness of movement impairing and damage over time effects you receive.[/quote]
[quote][b]Arrow to the Knee |[/b] [i]Column 8, Position 4[/i]
Further decreases the mobility of tethered enemies. Reduces the duration of Shadowshot's Void Anchor.[/quote][/spoiler]_____
[b]VOIDWALKER |[/b] Void Warlock
[spoiler]_____[quote][b]Void Rounds |[/b] [i]Column 1, Position 4[/i]
Reload your active weapon, infusing your next clip with Void Light, dealing additional Void damage, allowing bullets to overpenetrate.[/quote]
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[quote][b]Atomic Force |[/b] [i]Column 3, Position 5[/i]
Nova Bomb creates a pulse which knocks back enemies outside of its initial explosion.[/quote]
[quote][b]Hysteria |[/b] [i]Column 4, Position 5[/i]
Hitting an enemy with Energy Drain causes the effected target to view their allies as foes throughout Energy Drain's duration. All kills the target achieves while infected are credited to you.[/quote]
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[quote][b]Arcane Balance |[/b] [i]Column 5, Position 4[/i]
Training focused on all attributes.[/quote]
[quote][b]Inventive Order |[/b] [i]Column 7, Position 4[/i]
Training focused on maximum battle recovery.[/quote]
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[quote][b]Thanatonaught |[/b] [i]Column 6, Position 4[/i]
When super energy is full, respawn with grenade and melee energy.[/quote]
[quote][b]Warp |[/b] [i]Column 8, Position 4[/i]
Press (B+B) to perform a short distance evade.[/quote][/spoiler]
[b]SUNSINGER |[/b] Solar Warlock
[spoiler]_____[quote][b]Inferno Grenade |[/b] [i]Column 1, Position 4[/i]
A grenade that sticks to any surface, emitting a pillar of burning embers.[/quote]
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[quote][b]Ballad of Ashes |[/b] [i]Column 3, Position 5[/i]
On casting Radiance, deceased allies within your immediate area are revived and brought back to life. Reduces Grenade and Melee recovery during Radiance.[/quote]
[quote][b]War Cry |[/b] [i]Column 4, Position 5[/i]
Killing an enemy with Scorch increases weapon damage for nearby allies for a short period of time.[/quote]
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[quote][b]Arcane Balance |[/b] [i]Column 5, Position 4[/i]
Training focused on all attributes.[/quote]
[quote][b]Inventive Order |[/b] [i]Column 7, Position 4[/i]
Training focused on maximum battle recovery.[/quote]
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[quote][b]Angelic Chorus |[/b] [i]Column 6, Position 4[/i]
During Radiance, nearby allies within your aura slowly regenerate their health.[/quote]
[quote][b]Wildfire |[/b] [i]Column 8, Position 4[/i]
Ignited enemies have a chance to spread the effect onto targets in close proximity.[/quote][/spoiler]
[b]STORMCALLER |[/b] Arc Warlock
[spoiler]_____[quote][b]Sentry Turret |[/b] [i]Column 1, Position 4[/i]
A device which activates shortly after impact, deploying a small hovering turret which engages nearby enemies.[/quote]
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[quote][b]Electrocute |[/b] [i]Column 3, Position 5[/i]
Stormtrance inflicts greater damage when focused on a single opponent. Reduces the cone width and duration of Stormtrance.[/quote]
[quote][b]Short Circuit |[/b] [i]Column 4, Position 5[/i]
Hits with Thunderstrike disable the target's health and shield regeneration for a lasting time.[/quote]
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[quote][b]Arcane Balance |[/b] [i]Column 5, Position 4[/i]
Training focused on all attributes.[/quote]
[quote][b]Inventive Order |[/b] [i]Column 7, Position 4[/i]
Training focused on maximum battle recovery.[/quote]
_____
[quote][b]Power Efficiency |[/b] [i]Column 6, Position 4[/i]
Picking up Orbs of Light replenishes a portion of super energy for nearby allies.[/quote]
[quote][b]Defibrillator |[/b] [i]Column 8, Position 4[/i]
Teammates you revive spawn with a stronger overshield and gain increased agility for a short time.[/quote][/spoiler]_____
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Voidwalker with blink AND new evade would be sweet. And deserve instant nerf
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Nice ideas!
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Nice ideas
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These are awesome ideas. Great job. I didn't think there could be a way to add/build on the current subclasses without borrowing (grenades from one class used on another). The only thing that i think could top this would be to have a fully customizable Guardian. Any perk,jump,melee,nade,or super. Obtained by completing specific tasks in PvE and PvP with your current subclasses to unlock a customizable subclass node until you complete your new custom Guardian.
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All good and would make the game more dynamic but Disarm for gunslingers and ballad of ashes for sunsinger might be a lil too OP.
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What's a b,b?
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Some were cool. But a big thing. You gave hunters an overshield option and gave warlocks an evade. You have to give a Titan blink than.
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I want a new class. Not new perks to upset the balance again
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Edited by Ethrad: 7/1/2016 4:54:50 AMTrading your grenade for elemental damage? Pass. Loose, you mean lose? You lost me. Inverse? What is this, Counter Strike? Use a mouse.
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The fact most of these are just way better than any other option is rather stupid
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Maybe if a lot of these options didn't either come off as overpowered in PvP or trivializing aspects of PvE, they'd be fine. Kudos for the effort, though.
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Where's the "This post is -blam!-ing retarded and nobody wants this" button?
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I love your hunter by the way. Live the swamp. Breath the swamp. [b]be the swamp[/b]
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This is literally the best post I've ever seen on these forums. I'd pick the Voidwalker, Hammer of Sol Titan, and Nightstalker. Shit would be so damn awesome!!
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Edited by the phoenix362: 7/1/2016 1:28:32 AMAlthough I'd rather have a fourth subclass if this is what we get may I suggest: Ricochet also increases hitbox on gg just so when you try a rebound shot it can kill, or it can ricochet up to a certain number of times greater than 1. My idea would be like two or 3. Cheat Death also provides a second or two of immunity just for those moments you walk around a corner and get wrecked by the entire team you have a few seconds to escape. Void rounds ricochet to would be nice although unnecessary. Warp really shouldn't be on voidwalker because they have blink. I'd move that to sunsinger, although I have no idea what to replace it with. That's all.
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Did you come up with this yourself? Cause if this is a leak I can't wait for that sunsinger build. OMG hard raid Savior!!!!!
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This is all brilliant!!
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FOURTH SUBCLASS FTW
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Love this idea
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That defender is beyond op. Moving bubble? Control and rift would be broken. Slap on immobius and that double melee thing with faster melee and you literally could not die. This is from someone who plays defender too much
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Edited by autistic_lion22: 7/1/2016 4:03:36 AMI hope you read this, to be honest, I think the evade for Warlocks should then reward Titans with blink and Hunters with overshield perks. Think about it, Hunters have Blink and Evade Warlocks have blink and Overshield perks Titans have Evade and Overshield perks After the Evade for Warlocks then it would look like this, Hunters have Blink and evade Warlocks have Blink, Overshield perks, and Evade TItans have Evade and overshield perks. It would break the balance.
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Defender needs to be left alone please.
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Sounds great, except some seem a little tol strong. For example, the perk on sunsinger where when you self-res you also res your allies is very op.
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Too much spoiler clicks, didn't read, maybe next time (nope).
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Although Sunsinger would be an absolute neccesity for any raid if these were implemented. Defender Defender Sunsinger Sunsinger Nightstalker Nightstalker The best raid team, period.