Except headshots aren't needed at all, swapping to primary for a one hit hill is easy. In any case headshots aren't hard to get. Its a skill, but so is using a shotgun.
Shotguns by comparison have a [i]tiny[/i] effective range band, if you're out by fractions of an inch you do almost no damage. All while exposed to huge amounts of danger.
Yes you have to move to snipe, but at no point are you exposed to danger. Flankers are literally helpless unless thy also have a sniper rifle, any other weapon you just laugh off, evading or abusing the lack of sway to kill them.
By all means try a shotgun in trials, see if it's easier or harder than your precious sniper rifle.
The skills involved are [i]different[/i], but they're skills on the same level and one does not have a right to insult the other.
My litmus test is this: If an option is so powerful that every player uses it over all others, that option is too powerful. Snipers are in that category and they need brought in line with other special weapons. Previously they could be challenged, now everything that kept them balanced has been nerfed the snipers need a similar action .
Otherwise you get the current mode, all snipers all the time. Who does that benefit?
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