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Destiny (video game)
From Wikipedia, the free encyclopedia
Not to be confused with Destiny (1996 video game).
Destiny
Destiny box art.png
Cover art featuring the game's three character classes: Warlock (left), Hunter (center), and Titan (right). The spherical Traveler is in the background.
Developer(s) Bungie[a]
Publisher(s) Activision[b]
Artist(s) Christopher Barrett[2]
Writer(s) Joseph Staten
Composer(s)
Martin O'Donnell[3]
Michael Salvatori
C Paul Johnson
Paul McCartney
Platform(s)
PlayStation 3
PlayStation 4
Xbox 360
Xbox One
Release date(s)
WW September 9, 2014[4]
Genre(s) Action role-playing, first-person shooter
Mode(s) Multiplayer
Destiny is an online-only first-person shooter video game developed by Bungie and published by Activision. It was released worldwide on September 9, 2014, for the PlayStation 3, PlayStation 4, Xbox 360, and Xbox One consoles. Destiny marked Bungie's first new console franchise since the Halo series, and it is the first game in a ten-year agreement between Bungie and Activision. Set in a "mythic science fiction" world, the game features a multiplayer "shared-world" environment with elements of role-playing games. Activities in Destiny are divided among player versus environment (PvE) and player versus player (PvP) game types. In addition to normal story missions, PvE features three-player "strikes" and six-player raids. A free roam patrol mode is also available for each planet and features public events. PvP features deathmatch game modes, as well as objective-based modes.
Players take on the role of a Guardian, defenders of Earth's last safe aprilfools city as they wield a power called Light to protect the City from different alien races. Guardians are tasked with reviving a celestial being called the Traveler, while journeying to different planets to investigate and destroy the alien threats before humanity is completely wiped out. Since launch, Bungie has released three expansion packs furthering the story, adding new content and missions, and new PvP modes. Year One of Destiny featured two expansions, The Dark Below in December 2014 and House of Wolves in May 2015. A third, larger expansion, The Taken King, was released in September 2015 and marked the beginning of Year Two, changing much of the core gameplay. In December 2015, Destiny shifted to an event-based model, featuring more limited-time events. A new, large expansion has been confirmed for release sometime in 2016 and a full sequel to Destiny will release in 2017.
Upon its release, Destiny received mixed to positive reviews with criticism centered mostly around the game's storyline and post-campaign content. The game was praised for maintaining lineage from the Halo franchise, particularly in regards to its competitive experiences. On day one of its release, it sold over US$500 million at retail, making it the biggest new franchise launch of all time. It was GamesRadar's 2014 Game of the Year and it received the BAFTA Award for Best Game at the 2014 British Academy Video Games Awards.aprilfools
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