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#feedback

Edited by Rzdi: 3/26/2016 4:32:42 PM
42

Warlocks...

[b]WARNING[/b] ⚠ - [b]THIS MAY BE A RANT![/b] [b]WARLOCKS NEED A NERF.[/b] ------------------------------ So, I'm pretty sure everyone BUT Warlock players will agree that Warlocks are OP. To top it off, some Warlocks even have the audacity to TBag you after they shotgun, melee, super or grenade you to death. I'm not going to even start on triple Sunsingers on Trials. The Voidwalker subclass in my opinion should stay the same. However, Stormcaller and Sunsinger need multiple changes. ------------------------------- [u]Sunsinger:[/u] Reduce the duration of burn on the grenades and melees, Reduce the lunge of the melee, Firebolts in general. ------------------------------- [u]Stormcaller:[/u] Reduce the duration of Stormcaller, Reduce the lunge of melee, They have TWO additional sub-class features from different sub-classes - Striker (Titan) which they get from Landfall, and Blink (Voidwalker and Hunter) which they get from Ionic Blink. ------------------------------ [b]Now, you may not agree with some of the changes I think should be implemented into the game, but remember one thing: WARLOCKS ARE OP [/b] EDIT: Why are people so butthurt about my opinion?

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  • Edited by ballparkfrank213: 3/27/2016 12:39:33 PM
    I main a hunter and I don't believe warlocks are op. I have no problem with three self res warlocks. You can take them out easily with a sniper or invective. The grenades are what make the class special. The class is revolved around the grenade. Void walker I think needs a buff in blast radius because it is so easy to get out of the way of it. Stormcaller are fine because for me it is easy to counter.

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