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originally posted in: Idea for balancing viking funeral :)
3/24/2016 5:43:12 PM
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I am a Titan, so stop assuming I am a hunter. I run defender most often, so stop assuming I use things like the wombo combo. I think it's a little OP. I'm not against your self res, I'm not complaining about your one hit kill melee. I'm complaining that the firebolts can do maximum damage despite the range. At point blank, I think it should. The farther from it you are, the less it should do. If you want the damage to be uniform no matter the distance, it should be less. Either would be fine.
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  • I disagree 100 percent your nade hits harder in purely one hit running lightning grenade. Your shoulder charge it's extremely difficult to stop once you are in the motion it's usually always a trade. Running a defender as a Titan in trials pretty much never happens. I'd say 80 percent of the time it's striker, and don't get me started on the in air shade step essentially: as I have stated before I find all classes even. But as I have said we have one good perk and that's a fire bolt and guess what if you are alone you should be burning and rushed and die. If you are with your team you simply back up and he fills in for you and you heal and my nade is gone.. It's tactics they are extremely easy evade.

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  • One, I almost never run striker. Two, lightning grenades are easily avoidable on the second hit, but I do think they should take longer in between pulses. As for shoulder charge, anyone who lets anyone that close deserves it, and just because you can't flame shield to be tougher at meleeing than the melee class doesn't make it broken.

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  • Lol I'm not even complaining you notice how every class between sunsinger nights talker and now striker you have found things you dislike.. That's the difference... I think they are all even and if I had the choice to change anything I swear I literally wouldn't.. It's all fair in my eyes and it's all IN HOW YOU USE YOUR CHARACTER OFFENSIVELY AND DEFENSIVELY!

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  • The only issue I have with a class is when there is something that gives maximum output for minimum effort. Everything I have mentioned so far except the firebolts I am fine with. You know why? It is because it takes literally no skill to drop someone to zero health. I use it on my own warlock. It is the easiest grenade in the game. The wombo combo is harder, and that is saying something.

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  • I'm done with this. Think what you want but as I've said a million times every class has a perk that helps that class. I mean seriously if I miss with my nade.. U realize a hunter still has tracking, still has shade step and Titans still have shoulder charge and essentially a shade step.. Where is that again on a warlock? O wait we don't have any of that.

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  • You can't go invis and do wombos, and you can't use tracking and shadestep at the same time without wasting an exotic

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  • Your nade acts as tracking. That is an advantage of burn, and one reason why it lasting so long is dangerous. As for shoulder charge, I can say from personal experience that it usually results in death for the attempter. You, on the other hand have a melee that grants a shield, ensuring you win any melee battle you are in. As for evades, I agree warlocks should have them, but then again, I'm a Titan. Where is my blink, I still don't have it. That's a warlock and hunter thing. I also don't have ionic blink, that is a warlock thing. The difference between these and a firebolt is they take skill, and when misused result in your death. I agree it would be cool for warlocks to get an evasion move, but that does not change the firebolt being OP. This is just like what happened to sunbreakers. We were overpowered, but we defended our subclass bitterly, then got nerfed into the ground. I just hope your nerf isn't as bad, because all sunsingers need is a tweak. They don't need a nerf.

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  • Right good call I forgot that shoulder charge takes anymore skill then a fire bolt, I forgot going invisible with a sniper or shotty takes anymore skill, I forgot hitting O O to shade step behind a wall or in general takes anymore skill.. Good point

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  • Your sarcasm is 10/10. And actually all of these things do take skill. Not because they are hard button combos, but because they take manipulation of your environment. They are a combination of map knowledge, maneuverability, and player prediction to get to just the right place to secure the kill. A firebolt, on the other hand, can be easily placed anywhere without needing to know how your opponent will react, because there is no consequence if the opponent dodges. If an opponent dodges your shoulder charge or see you coming too soon, you are dead. If you shadestep in the wrong circumstance, you are dead. If you whif your grenade, you just whif your grenade. You threw it around the corner, so it's not like you're being shot, but your grenade is so powerful that the whole room had to panic because if it even ticked them, they will be one shot from death. Even a lightning grenade only does 122 damage if you avoid the second pulse, and most do.

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  • Lighting nade does more damage instant and overall then a fire bolt.. Just letting you know that lol.. And I'm done. I really can't even Understand your points. Yea let me shade step the wrong way lol.. I forgot what way was right and left.. Dude I'm not trying to be mean or biased but I swear on everything they seriously are not even that big of a deal lol. 5 weeks I've played trials 4 I have been flawless.. And if u count me playing on the same character while my friends which and play another card I've probably been technically flawless 12 times in 5 weeks on my main character if you could go flawless multiple times on same character. I have no problems with the nades and play full teams of warlocks all the time. I seriously don't understand how they effect you that much. I die by soooooo many other things then that it's not even funny and they don't bother me at all. But whatever man think what you want.

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