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Then you're nerfing it to shit and didn't take into account my actually good idea. If a grenade doesn't "turn people one shot" (stupid phrase) it's useless.
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Look at my second idea cause that would majeur look more like the incendiary
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Yes, but then landing a grenade on a target/group would have to result in a kill, which is not factored in. An incendiary within close proximity lands a kill/multi depending on how close it is. Results in a one shot just outside of that.
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But the impact of the incendiary also gets a drop off which the firebolt wouldn't
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You even said the burn, AKA the damage is less the further away from the blast. It's the same concept, but with a different area falling off. That's why I said in that event, a landed nade would need to be a OHK.
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An incendiary grenade for example takes skill to land and kill or turn oneshot while firebolt doen't take skill
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Weird, because their both the exact same concept and blast radius.... except an incendiary can kill you with a burn . It's just the burn is less effective and the blast radius is more of a factor. And on most maps if you get firebolted it's your own fault. Easily avoided if you see them coming as with...everything ever....
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No just no