You cant one shot with it ever.
How about we just make it simple. The issue is the DOT lasts forever.
Simple solution? DOT rate doubled, number of "ticks" and damage does not. BOOM.
Mind blown I know.
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It kills me in one
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Haha that's a lie
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No its not. One firebolt can kill a low armor enemy.
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I've heard that isn't the case. No one uses a minimum armor build anyway
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I use a fairly low one but I have even less recovery. They should make recovery and agility matter more.
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I only see agility matter when I really need to run or jump across things. As a lock it makes a difference. But clearly armor has the biggest affect low -> high.
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Never said it was a oneshot
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Then you're nerfing it to shit and didn't take into account my actually good idea. If a grenade doesn't "turn people one shot" (stupid phrase) it's useless.
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Look at my second idea cause that would majeur look more like the incendiary
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Yes, but then landing a grenade on a target/group would have to result in a kill, which is not factored in. An incendiary within close proximity lands a kill/multi depending on how close it is. Results in a one shot just outside of that.
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But the impact of the incendiary also gets a drop off which the firebolt wouldn't
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You even said the burn, AKA the damage is less the further away from the blast. It's the same concept, but with a different area falling off. That's why I said in that event, a landed nade would need to be a OHK.
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An incendiary grenade for example takes skill to land and kill or turn oneshot while firebolt doen't take skill
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Weird, because their both the exact same concept and blast radius.... except an incendiary can kill you with a burn . It's just the burn is less effective and the blast radius is more of a factor. And on most maps if you get firebolted it's your own fault. Easily avoided if you see them coming as with...everything ever....
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No just no