Primaries
Hand cannons need an accuracy buff and extra ammo in reserves.
High impact auto rifles need a stability boost and slight range buff.
Low impact auto rifles could use a slight stability nerf and range nerf.
Medium impact autos could use some stability and maybe a slight AA buff
Scout rifles are perfectly balanced. If anything a 1-3 bullet mag reduction for large mag scouts
High ROF pulses are all good
Low ROF pulses should kill in 2 bursts of the guardian does not have max armor. Slight stability buff
Red death type pulses should gain some stability
Secondaries
Fusion rifles. Make them hitscan weapons. The projectile thing is kind of redundant and makes them less viable. Stability nerf to high impact fusions. Stability buffs to low impact fusions. Slight range increase
Shotguns. Right now I think they're in a good spot as far as the high impact low ROF goes (i.e. Conspiracy theory D). Low impact High ROF needs a mag boost, stability increase, reload speed increase and reserve ammo increase to make them more viable
Snipers. (Let the controversy begin). Place snipers into two archetypes: high impact low ROF. Low impact high ROF. High impact snipers should have about 1.5 to 2 seconds in between shots to compensate for the damage and ability to one shot revived enemies. Low impact should have .3 to .5 seconds between shots and be able to 2 tap to the body. In exchange for this the sniper should not be able to res snipe. Lower mag ammo for high impact snipers and lower AA slightly. Smaller hit boxes on guardian heads. Slow movement speed with all snipers (they did it to shotguns allowing snipers to reign supreme). Longer ADS time on all snipers. Remove snapshot as a perk (like they did with shot package) as well as hidden hand.
Sidearms. They're good. They fill that niche between shotgun and snipers though if the fusions get buffed they may be slightly less viable.
Heavies
Rockets. All rockets get 3 rockets from a heavy pickup. No more no less. Increase rocket damage to be able to one shot everything but a radiant skin warlock and a striker Titan mid fist of havoc. Fix grenades and horseshoes causing rockets to explode early without dealing damage
Machine guns. Lower amount of heavy ammo received from crates. Mag and a fourth would be good. Increase stability and mag size of high ROF machine guns but lower range. Increase range and lower stability of low ROF machine guns
Swords. They're good. Pretty fun weapon to use with some tricks up their sleeve that a good sword weirder can take advantage of.
Feel free to leave feedback and share your thoughts and opinions. I'll try to respond as best I can
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