Hey all,
So I believe that there had been a thread similar to this before so I don't in any way mean to take credit. Just some of my thoughts here.
[b]Elemental Primaries[/b]
Bring back for ToO, and Raids. Allow extra weapons with burns to go through [i]fission[/i] process, like fusion, where you can add any burn to any weapon - including any primary. This would both allow primary burns again, but also have people playing with their favorite weapons in PvE/PvP alike (solar Red Death, arc Tlaloc, etc.), as well as have a use for extra guns. In year one Fatebringer and VoC were overused for their burns, why not allow players to add burns to their favorite guns, inspiring variability? Keep MythoClast Necro and Zhalo maybe locked in their burns of course. Maybe your gun that has a new burn put onto it [i]drops[/i] a few light points in process or something, and requires a [i]new material[/i]for that burn...
[b]Nightfall Patrol[/b]
Allow modifiers from the weekly nightfall to affect patrol! Make patrol beacons worth more rep, make chests scarcer, and have a chance to drop coins, engrams, and especially these [i]new materials[/i] to add elements to guns! Just like the swords,
[b]Earth= arc crystal , Mars= void crystal, Moon=solar crystal[/b]
Also add [i]planet patrol-specific legendaries[/i] that can drop from killing enemies, like strike specifics, and the respective enemies that drop them could be like nightfall tier bosses that are public events.
Just some thoughts for quick tiny fixes to breath some playability into the game! PvE patrol could use a bit more of a challenge, and grinding for materials is normal for MMOs, why not make that useful and challenging? This could make patrol worthwhile to casual and veteran players alike!
What do you guys think? Other things to be added with patrol to make it fun and replayable?
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I like the idea of nightfall patrols.