You listed a bunch of perks but none of them are related to grenades. For a class to be OP it does not matter how many nodes they need to use, you could use the entire skill tree for all I care...that grenade and flame shield are OP as -blam!-. 1 v 1 in medium/close range sunsinger wins because the range of the melee is sniper class while the damage is shotgun class and on top of that you even get a shield.
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Edited by Scoottrullo456: 3/7/2016 3:33:05 AMAre you thick? I listed a bunch of perks that give other subclass advantages over a sunsinger. "Sniper range and shotgun damage" lmao please just stop you biased clown. Bums like you don't understand the entire class needs to be taken into account, not one area. I don't have these debates with shit players that have zero experience. You're wrong