Spirit of the West RP weapons
[u][b]Melee weapons[/b][/u]
Brass Knuckles: Good ole Knuckledusters, meant for packing a punch in a fistfight. Doubles Melee damage. (2)
Switchblade: Small knife, with the blade extending from the handle. Good for being a cheating ass in a bar fight, when the bottles are broken already. (3)
Hunting knife: A simple hunting knife, meant for skinning animals, can be used on people. (4)
Wood axe: What's a cowboy's home without a good ol' woodcutting axe? A very shitty one. (5)
Lasso: The perfect tool for when you need to tie something up, or do something much more evil, like tying people and leaving them on tracks. (0) (Can tie up heavily injured NPC's)
[b][u]Ranged weapons[/u][/b]
PISTOLS/REVOLVERS (Short-
Medium range):
Scofield revolver: Hammer fired revolver, high damage, low rate of fire. Six shots. (7)
Cattleman revolver: Low RoF, medium damage. Six shots. (4)
RIFLES (Medium-Long range):
Repeater rifle: Single shot, lever action rifle. Low damage. Seven shots. (4)
Winchester rifle: Bolt action, medium damage. Ten shots. (6)
SHOTGUNS (Close range):
Pump-action shotgun: Pump action, takes buckshot or slug. High damage, low RoF. Eight shots. (9)
Sawed-off shotgun: Two barrelled shotgun, short barrel. Buckshot or slug. Low RoF, high damage, half the range of other shotguns. Two shots. (8)
Double-barrel shotgun: Double barrelled, takes buckshot or slug. High damage, low RoF. Two shots. (8)
SNIPERS (Long range):
Rolling Block rifle: Single shot, bolt action, high damage, low RoF, 4x zoom. One shot. (8)
Springfield (Scoped): High damage, low RoF, 4x zoom. Eight shots. (10)
MISCELLANEOUS (Any range):
Dynamite (mid range): Explosives. High damage, single throw, can blow up objects.
Throwing knives (Close range): Knives. Pick em' up and throw them. Like darts, but with more wrist flicking.
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Just a thought shouldn't the sniper that shoots a single shot do more damage than the one that has 8?