Archetype Class Ideas;
[b][i]HUNTER[/i][/b]
[b]Solar Archetype: [u]DESPERADO[/u][/b]
[i]The cornered wolf has nothing to lose, but everything to gain...[/i]
[u]Description[/u]
The last person you want alive on a battlefield, the Desparado's light only burns brighter as his allies fall beside him, manifesting his desire for vengeance into a barrage of solar energy.
[b]Super Ability; [/b]
[u]THE LAST STAND[/u]
Consumed by vengeance, the Desperado sacrifices mobility and accuracy for sheer destructive power. Whipping out two Golden Guns, the Desperado stands his ground to unleash a rapid volley of solar energy, snap firing his guns for maximum effect.
[i]Effects;[/i]
Mobility reduced by 100%
Turning speed reduced by 80%
Armor increased by 200%
GG ammo at 20 (25 with exotic armor)
Unable to ADS, significantly bigger reticle.
Damage drop off drastically increased.
Regenerates health and shields almost instantly if used when near death.
[b]Notable Perks[/b]
[u]Grit your teeth![/u]
Convert damage received into temporary super energy. Temporary energy disappears on death.
[u]Not Again[/u]
Gain bonus super energy from reviving teammates.
[u]Covering fire[/u]
Revived teammates have temporary increased armor.
[u]Unabated Fury[/u]
Surviving from a near death encounters grants bonus grenade and melee energy.
[i]New Grenade;[/i]
[u]Sulphur Grenade[/u]
Throws a dust grenade that lingers for a moderate amount of time, spreading a cloud that poisons foes. Shooting at the cloud makes it light up, dissipating it but dealing solar damage to whoever is inside the cloud.
[i]Melee Ability[/i]
[u]Throwing Knife[/u]
For those really clutch moments...
[spoiler]Will add more Archetypes later...[/spoiler]
English
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I love it but I say a Repeater variant would be better. Gunslinger-Desperado Nightstalker-Shadow Walker Blade Dancer-Twisting Dragon Also versatile opposites Hunter to Ranger Titan to Sentinel Warlock to Adept.
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I love the idea. And all with it.
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1/10 For having the creativity of a box
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I don't see you coming up with ideas
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Sounds op as hell
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Its encourages risky gameplay, and most skills form around having noob teammates who die all the time.