It's annoying right now because it's popular, because while its [i]good[/i], it's not OP. Trust me, I've played since Day One, and I know way too much about annoying metas...
*shivers*
Anyways, at close range it can be beaten by just about anything if your aim is sound, at mid range it can be beaten by a pulse rifle, and at long range it can be beaten by snipers and other scout rifles (such as the NL-shadow). I'm not saying this idealistically: there is never a guarantee that you'll win a gunfight with the Mida, whereas the with Last -blam!-ing Word, there is at least some cushion.
What's also true is that the gun has the highest aim assist stat in the game, high caliber rounds, a damn fine magazine, a good sight, hair trigger (which complements people like me who use a modded controller), and a +6 or 8 agility buff. This sounds extraneous, but when you consider the fact that it actually seems exotic, and that it's still balanced (just not with all the other weapons being shitty), I really don't see how you would like to alter this.
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The high caliber rounds make it win some of those mid and extended close range gun fights and i think there should be a trade off of either high reload or large mag not both so the gun takes more skill and your shots matter
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Edited by GingerlyWalnut3: 1/26/2016 12:52:06 PMIn fairness, any weapon with HCR will stagger you, but it should only really bother you if you use a pulse rifle (idk why, pulse rifles just seem really vulnerable to the Mida) or a low aim assistance sniper. You can also spam the trigger and hope that some bullets land. It's part of why the Mida is such a versatile weapon, and I don't think that's unbalanced.