[url=https://www.bungie.net/en/Forum/Post/183650297/0/0]BACK TO ORIGINAL REDEEMED POST
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This is the, what I like to call, Universal Subclass for the Redeemed Class. Why do I call it the Universal Subclass, you ask? Because it is on every race of this class, unlike the other two. Meaning ALL races get it, the Fallen race does, the Vex race does, and the Cabal race does.
[b][u]REFRACTOR[/u] - Kinetic Subclass[/b]
[spoiler][u]GRENADES[/u]
FLASH - An enhanced flashbang that deals no damage but blinds for twice as long.
TRIPWIRE - An enhanced tripmine that deals reduced damage but has extra range and lasts infinitely. Marks targets in HUD and on radar and has a prime timer, meaning it does not prime until three seconds after placing it.
TETHER - Slows enemies down within range of it without dealing damage. Has the range of a Quiver Shadowshot and does not shut down supers.
[u]JUMP[/u] CHARGE - Hold A (X) while standing on the ground to charge a large, single jump (max height is as high as Increased Height Lift does, but cannot be used in the air).
HIGHER CHARGE - Increased height for Charge.
FAST CHARGE - Hold A (X) for less time for the same height. Ascend faster with more horizontal control.
DODGE - Pressing A (X) while in midair allows quick, lateral movements. Can be used twice before landing.
[b][u]SUPER[/u] BEND - Alter a Minion of Darkness’ will to fight for you until death. Takes and deals extra damage. (activating this in Crucible is an instant kill, refunds Super if you attempt to Bend an Ultra)
DILATE - Enemies affected by Bend take and deal even more damage.
AREAL BEND - Bend now affects enemies in an area of effect, and can bend up to three enemies in a group. (you cannot individually choose enemies, they must be grouped together)
POSSESS - Bend allows you to control the enemy you choose. They take and deal more damage to make up for your lost damage, and it makes you invisible until Bend expires (upon the enemy’s death). This does work in Crucible.
[/b][u]MELEE[/u] BASH - Use the stock of your weapon to powerfully Bash your enemies. Bayonets deal extra damage (to finally give them a use). This is the same melee animation, but deals more damage than the regular melee.
QUAKE - Bashing an enemy shakes the ground and causes any enemies around you to be momentarily disoriented.
STUN - Bashing an enemy blinds them for the duration of a Flash, allowing a quick escape.
CRIPPLED - Bashing an enemy has a chance (about 22%) to disable an enemy’s health regeneration until they get a kill.
[u]ATTRIBUTES I[/u]
BOOK OF LIGHT I - Training focused on battle recovery and toughness.
BOOK OF LIGHT II - Training focused on speed and toughness.
BOOK OF LIGHT III- Training focused on battle recovery and speed.
[u]MODS I[/u]
EYE FOR AN EYE - Doubles the duration of blinding effects, but has a small chance (11%) to blind you as well.
TACTICAL - Increases grenade blast radius and effects.
DOUBLE UP - Bend allows twice as many enemies to be bent and increases the radius of Areal Bend (by 50%).
[u]ATTRIBUTES II[/u]
BOOK OF LIGHT IV - Training focused on all attributes.
BOOK OF LIGHT V - Training focused on maximum battle recovery.
BOOK OF LIGHT VI - Training focused on raw speed.
[u]MODS II[/u]
TRAITOR - Minions of Darkness tend to target you more than your allies. You take and deal increased melee damage.
DOUBLE AGENT - Dealing damage to your teammates causes all nearby antagonized enemies to stop attacking you.
ONE OF US - Minions of Darkness have a chance (of about 33%) to not notice you when approached unless already antagonized.[/spoiler]
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I like it.