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Edited by Silver: 12/12/2015 10:55:36 PM
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Make up your own Subclass!

Make your own class that you think would be super cool! I'll put down my idea in a future edit. Make sure you include: For what class: Elemental Type: Name: Super: Grenades: Melee: What do you guys think of mine? Warlock support class: [spoiler]Class: Warlock Subclass name: DarkChanter Elemental type: Crimson Grenades: -Grenade of the dead: A grenade that summons your fallen foes to fight for you. -Dark Blitz Grenade: A grenade to sticks to targets and explodes causing multiple explosions -Enchantment Grenade: A grenade that doesn't attack foes, but buffs allies damage output and recovery. Melee: Dark Force: A high energy melee attack that can be used on allies to buff their next Melee attack. Super: DarkChant: Engulf yourself with the crimson flames, enchanting and buffing your allies and hurling dark orbs. (Super lasts 30 seconds but can switch between your super mode and guns. Dark Orbs are very weak and every 5 dark orbs takes away 10 percent from your energy bar. Dark Orbs are thrown very fast.) (Reason behind super lasting 35 seconds is because the subclass focuses a lot more on support than the dark orbs (Like how Defender works). The dark orbs would be very weak.) (I will list Enchantments/buffs later. Any good ideas?) Perk#1: Dark Orbs chain to other targets and create more Orbs of Light. Perk#2: Enchantment and buff benefits are doubled and last longer. Perk#3 Enemies that are within proximity of you are significantly slowed and enemies near you when casting an enchantment are weakened. Talents: #1: Upon activating DarkChant, you and your allies gain an overshield. #2: DarkChant lasts longer. #3: Twice per life when critically wounded, a Crimson red orb appears above your head that distracts enemies and regenerates you and your allies health. #4: Dark Orbs do significantly more damage, chance to blind Minions of the Darkness gain Damage over time. (4 dmg, 4 ticks) #5: Enemies summoned from GOTD gain an overshield and Enchantment Grenade effects last longer. #6: Necromancer: Allows you to resurrect a fallen teammate, sacrificing your super energy (Can revive up to 3 guardians, 20% taken away per Guardian). Binds to B, B, B.[/spoiler] [b]I'm working on another! Tell me what you think![/b] [b]Check out Taken Tydson's subclasses in the #NewTaken tag![/b]

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  • I took a bit of inspiration from your element and subclass features, and made it for Hunters For what class: Hunter Elemental Type: Crimson Name: The Maniac Super: The Crimson Realm -Brings a group of enemies into the Crimson abyss, they take more damage and deal no damage for 10 seconds -The Stare: As long as they are in your sight, they cannot move or attack anyone but you. -The Virus: Enemies that are indirectly hit by those gazed upon are taken into the gaze. -The Call: All allies seen when calling upon the Crimson deal double damage for 5 seconds against minions of the darkness. Grenades: Dark Blitz Grenade (same as yours) The Crimson Frag: Basically an incendiary with a different element and a dark red color The Crimson Obliteration: A tripmine that has a beeping red dot on it, and explodes for massive damage on a small spot. About half of a firefly explosion. Enough to kill a Radiant skin+flame sheild+ maximum armor warlock. Melee: The Grip - Roots an enemy to a location, deal 2X precision damage to the target for 5 seconds -Stronger Grasp: Roots enemy for 10 seconds, but only a 1.3X precision multiplier -Tainted: Does a small dot to the enemy, Stacks with Crimson Frag dot -Crushing Pain: Think of melting point but a red effect on the enemy, instead of orange Talents in first column: -Thirst for Crimson: Every enemy under a crimson effect on your radar gives +5% damage and +5% damage reduction until the effect wears off or the enemy exits your radar. -Burn of Crimson: All grenade effects last twice as long. (Twice mine duration, twice frag dot, twice as many explosions) -Ruin of Crimson: The Shadows Gaze now applies a dot to enemies, enemies killed by the dot cause an explosion (Size of Blood Bound) Talents In second column: -Double or Nothing: 2 melee and grenade charges, super is half as potent -Consume Them: For all fallen allies, gain 10% damage reduction from minions of the darkness -Insanity of the Crimson: All enemies hit are highlighted for 10 seconds. In crucible, they have a screen effect that is basically a red tethering effect. No debuffs or anything put onto them however.

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