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Not completely an MMO. It takes elements of one, but not all of it. The real question should be, "WHY are they using they worst parts of an mmo?"
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Mmo=12 max players in game at a time?
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Instanced MMOs have population limits. Yes. That's what makes them instanced. It's rather ingenious. It spreads server and client workload. Lessens it. Limits potential interaction to drive story narratives. See: Guild Wars. World of Warcraft dungeons and raids. Destiny is not the first. It won't be the last. It's an MMO.
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Wow has huge raids. Never played but I'm pretty sure there is like 50 people raids. That's massive. 6v6 and 6 man raids is not massive. It's not a mmo. It is a hybrid at best.
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Edited by Get2DaChoppa81: 12/4/2015 2:19:38 AMYes... It is. And WoW has instances as small as 5 and as large as 40. Their PvP is 20v20 with teams assembled maxing at 5. And Guild Wars is a fully instanced small-team MMO.
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You just explained why you're wrong...
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Edited by Get2DaChoppa81: 12/4/2015 4:00:56 AMNope. 1 example against a persistent world MMO that uses instancing does not prove anything wrong.
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Ok, agree to disagree. It's crap either way