[i]For fark sakes.[/i]
Who thought this was a good idea? Was it the same guy that sat in on a meeting and thought "lawl, now wait a week" was a great idea for a quest step? Was he drunk? Are you sure? Did you check? You should probably go check. He could be passed out with his hand stuck in the vending machine and require emergency assistance.
Seriously though, its irritating and a real slap in the face after the amount of effort people put into finding and completing these exotics quests. Its like getting grounded for a week after coming home with a straight A report card.
( No really though, go check the vending machines just to be safe ).
[b]Edit:[/b]
[i]For fark sakes 2.0[/i]
I'm not sure why people are talking about RNGesus or vanilla Destiny. This isn't a binary problem with only two solutions. Exotic quest lines aren't going to vanish because the requirement to sit on your ass for a week or wait for a certain quest on a certain day were removed. I'm not not sure why people think being drip fed existing content makes the game better or more "fair" or whatever.
It would be a different story if we were talking about new content being created and added on a semi regular basis. But I'm referring to existing content we already knew about weeks in advance. Which was not available at release and/or which Bungie allowed us to run around trying to find without telling us it was impossible. Bungie does have the ability to keep things out of the database away from our prying eyes as well as the ability to not hype something a month before release without mentioning the little problem that it wouldn't be available at release.
[b]Let me bullet point this:[/b]
1. Showing players things they can't have without telling them they can't have it = BAD.
2. Forcing players to wait and watch for a specific day / time window ( people have lives you know ) to obtain something or miss out = BAD.
3. Forcing players to wait for a week or two at random in the middle of a quest line for no reason whatsoever = BAD.
At no point did I suggest we should all go back to chasing the White Whale, er, Gally as the ideal exotic solution. ( and you guys do remember there were exotic quests before TTK, right? )
The ideal exotic solution would be for exotics to be a balanced mixture of engrams, quest lines and challenges ( such as Black Spindle. ) without the pointlessly arbitrary stop gaps of forced waiting periods or limited time windows. Those serve no purpose at all to the players. They may serve a purpose to Bungie or Activision ( Stretching limited available content, trying to finish content that they should have had ready at release, etc ) but that is not in [b]our[/b] interest. That's in [b]their [/b]interest.
The game should be in the player's interest. We're the ones who play it, support it and paid for it.
( Really though, did you check the vending machines yet? I'm getting worried. )
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While I like the cooldown time between quest steps as a cute idea to make getting stuff seem more awe inspiring "Oh holy shit, last week was prep for the Sleeper Simulant quest!" or whatever, the veneer gets torn off basically immediately once word gets out, which means any farther waiting is just someone going on every day checking forums/game to see if the stupid thing has shown up again so he or she can join the club. The major downside to me is that... I have shit to do. Like, every day. Few friends of mine had long work days and were too tired to get on and do the alternate-ending quest for NTTE. Now they have to wait for at minimum two more Paradox cycles, which are largely random. The real crime here is that time gating adds nothing tangible. If it added something more than the somewhat fleeting sense of surprise when the very, very first people got something, then I would defend it. However, at the moment it adds absolutely nothing and viciously artificially restricts people. What if someone plays 12 hours a day on Saturday and Sunday to make up for a fully loaded weekday schedule in which they cannot possibly play and Paradox only cycles into a daily mission on a weekend once every six weeks or some shit? It'd take three months for someone like that, who still regularly puts 24 hours into the game every week, to even have a shot at it. God help them if it's extremely dependent on execution, like Black Spindle. Basically, I don't want it to ever be the case that someone can decide to do something else for the day and wake up the next morning, check the forums, and realize they got punished for skipping Destiny for a day. That sounds way more like my god damn job than my recreational [i]choice[/i].