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originally posted in: THE IRON BAR...
Edited by hanno07: 10/21/2015 10:09:33 PM
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I always half agree with Mal and half disagree with him. Strongly agree and strongly disagree usually too. I agree that Bungie should communicate better with its fans but I disagree that they "need" to. Regarding the Kotaku article, I am sure a lot of people were upset to learn that the story was cut/pasted from the shreds of a different story but me personally and others as well I'm sure, probably couldn't care less. Not everyone who picked this game up did so for an epic story. I personally prefer less story to more story but hey that's just me. And I believe that is why Bungie didn't feel the need to "involve" or "converse" with us about it. Not everyone cares and they weren't sure if enough people cared to warrant a discussion over it. Perhaps they are wrong on that account but still, my point is a valid one. Should Bungie listen to its players more? Yes and no I'd say. I believe they hear us. They hear all of our complaints but that doesn't mean they are or even should listen to us. Just because the majority of people agree with something doesn't make that something a good idea. I truly believe that allowing a 100% year one infusion would kill this game. I am probably in the minority and I maybe wrong but Bungie apparently agrees with me. What "everyone" wants is not always beneficial. Was our time being respected? Do amends need to be made? Mal thinks that the grind wasn't worth it in year one and wonders what was the point of collecting legendary and exotics from year one. Now this is something that I can't understand. My answer would be, we did all that because it was fun, why else would we do it? Why would a person in their free time, use hard earned money to buy a game and then proceed to do things in that game that are a "hassle"? I can't comprehend that. Is there not enough hassle in your real life that you need to voluntarily accept more hassle into your free time as well? My opinion would be that either there was some enjoyment to that grind or you are a masochist. Now, I understand that Malphisto is not alone in that behavior and that many gamers spend hours doing things they absolutely do not enjoy in a game but again, we aren't all like that. I took one look at the Thorn bounty for example and said, nope not for me and deleted the bounty and never looked back. I honestly cannot understand why people insist on doing things they hate in a game. So as such I really can't comment further on that point. In conclusion, Bungie is going to continue to ignore advice that they do not agree with so long as Destiny is a successful game and Destiny currently is a successful game. Bungie does not want to upset the apple cart too much on what is to them a working formula. Mal might disagree that the formula works but as far as Bungie is concerned, if it sells it works. Mal says he won't buy TK until its worth the price tag but he has played TK. I remember seeing a review he wrote on it. He may not have actually been they guy who bought that copy of TK but someone did buy it. And as long as Destiny and the Taken King continue to sell then most complaints here will likely be ignored. Does that mean all complaints here should be ignored? I don't think they should. However, in business a "if it ain't broke dont fix it" approach is usually a wise one.
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  • There's a difference between less story and no story. Destiny has no story.

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  • Edited by hanno07: 10/21/2015 11:23:39 PM
    Pac man has no story. Pong has no story. Tetris had no story. Destiny has just enough story to form a plot. Which is the perfect amount for me.

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  • What's the plot of Destiny then? That you're a Guardian and you fight the Darkness? That's not a plot, that's just setting. Destiny [i]needs[/i] more story. Without it the feeling of progression is so shallow. Yes, you get better guns and armor, but the enemies get harder too, so relatively you don't progress at all. Progression comes from story. Right now Guardians are some sort of enigma. There's no NPC worth comparing yourself to. Imagine if there were NPC guardians that actually did shit. Like a mission where you become surrounded at the end, and then a legendary guardian swoops in and saves your ass. Suddenly you wouldn't be the most bad-ass thing in the Universe and you'd have something to progress towards. Or imagine if the enemies actually had story. Imagine you encountered the main villain more than just once. Say they kick your butt the first time around, but then you finally defeat them in the raid. That's progression.

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  • You seem to be confused on what setting actually means. Setting, in the literary sense is the time and location a story takes place. So the setting is the future on earth, Mars etc. And as far everything else you said, that is all opinion. An opinion that I do not share. My game experience would not be improved by any of your examples. And that is my opinion. So back to my original point, story isn't for everyone. Destiny "needing" story is a moot point.

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