originally posted in:Dads of Destiny GMT
http://kotaku.com/the-messy-true-story-behind-the-making-of-destiny-1737556731
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Good insight read that. Reiterates what we all knew regarding cut content. Not surprising TDB was soo bad with being mashed together in 8 weeks lmao. What is surprising is how bad their editing software is, i mean, 8hrs to open a map to change a node!. No wonder their soo slow (reluctant?) to make in-game changes. Being Bungies decision to bring in microtransactions could well work for them IF they stick to cosmetics ONLY. If they use that cash to pump out "free" dlc then i can see people being happy to buy a few emotes, those of course who dont like the idea of it(myself) and refuse to buy any. It also gives Bungies main team time to focus on getting out a proper sequel once a year rather than squeezing in a 1.5version in the middle along with 2 dlc's throughout a single year. Plus the added bonus that if the "free" DLC turns out to be another TDB then their covered with the good ol' excuse "but its free", and people will continue to smile while they play. I for one prefer this idea as to get a good, proper, thoughtout sequel full of content awesomeness. Only time will tell i guess.