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#feedback

Edited by FreakingElite09: 9/30/2015 10:54:49 PM
2

The perfect weapon balancing for exotics primaries - elemental damage

Question, Bungie: Are exotics just supposed to be neat toys that we play with until the real challenge begins, at which times, we switch to our legendaries, or are they supposed to be the pinnacle of weapon design in the game? If toys, leave as is. If they should be the pinnacle, then there’s a problem No matter how awesome the perk, any primary (legendary or exotic) with elemental damage will trump any other weapon of the same type that doesn’t have elemental, especially in a nightfall type situation. For example, in year one, Fatebringer, Word of Crota, Abyss Defiant and Fang of Irut were THE definitive, undisputed, PvE weapons in the primary slot. This was for two reasons. One reason was NOT because of their stats (since all weapon stats are shared) and not even just because of their perks (Firefly on a HC was good though). The reasons were because they afforded elemental damage, which is invaluable against high level shielded enemies. The other reason was because players were making room for Baller-horn. In order to reach the goal of exotics as the best (once again assuming that’s your goal) you either gotta take elemental way from all primaries (please don’t take this road), or give all exotics some form of elemental, or make exotic primaries deal bonus damage to any enemy shields. Regardless, any exotic weapon outside Supercell and Mythoclast without elemental is inferior to the legendaries that do have it. Please give it some thought.

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