Hey Bungie,
I was playing crucible the other day and I noticed how strong the new titan and warlock supers are, so I figured I would make this thread to discuss this topic.
Firstly, they both have to much armor while they're super is activated. If you compare the amount of armor to a similar super in the bladedancer, they both have significantly more. I'm having a hard time wrapping my head around why this might be. I mean all three are mobile supers and the sun breaker has many of the same perks as the bladedancer in terms of healing after a kill, but the sun breaker can even get an over shield after a kill. I ran into an instance in a game of elimination where a sun breaker killed my teammate and gained an over shield, I then sniped him with a her benevolence and he still lived. Both the storm caller and the sun breaker can also live through I direct impact rocket. Now compare that to a bladedancer who still gets killed by a shotgun and it really doesn't seem fair, why would you clearly make the other two classes mobile supers better than the others? I always thought the reason why the striker and nova bomb (blanking on the real name) warlock had lots of armor was because they were defenseless while using they're super.
How much more OP the sun breaker is compared to the bladedancer is rediculuis. The sun breaker has a farther kill range, the blast radius on the hammers are crazy, and the hammers practically lock on to you. Yet on top all of that they still get more armor, Bungie is practically killing off the hunter. Some changes need to be made bungie.
P.S. Don't even get me started on the duration of stormtrance!
Thus ahas been a rant by: Scorzies
-
How about we try this on for size. Instead of nerfing two solid supers and making them suck ass lets buff blade to make it compete again with the rest of the great supers that are fun to use. I agree with some of your points but I'd rather die to those supers over and over again and have fun using them then have them suck ass and not want to use them. Blade has effectively been nerfed to be the worst hunter class. I now run gunslinger with the blink nerf which was the only thing that made blade usable because of shotguns. If anything the warlock super duration lasts too long. The damage reduction is not that high because I've gotten melted when using that super. It's equivalent to blade dancer. Hammer of sol is Tanky as hell. If anything is to be done it needs a slight damage resistance reduction. Not a crap ton just a little. Sniper head shots only do 188 damage instead of the my usual 414. That pretty high if you ask me. It also eats golden gun shots and shotgun melee to the back. I think those 3 things should be adjusted for. If you can't trade with those 3 things as an opposing player whose in super I believe the super is not op but the damage resistance is a little too high. If another player gets a shotgun melee off while your in super you made a mistake. if they land a sniper headshot you made a mistake and they made a good play. if you eat a golden gun shot that's a huge advantage when it most likely should have been a trade. Same way we adjusted the ram because they were living through to many things I think we need to look at here and adjust this accordingly. Also I really would like shotguns adjusted again and blink returned to its original cool down times. Those changes make more sense to me then anything else. Blade would then be just As usable as other supers and strong because of blink. The other supers would be good but not too good, and each class would be usable and fun in pvp. Also shotguns wouldn't be destroying from 40 ft in the air. And while we're at it lets buff the range on some Hand cannons again. Pulses are mapping people. Hand cannons are not even worth using besides Hawkmoon. They did a great job so far but there needs some more fine tuning. Not major nerfs and buffs. Just my 2 cents