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originally posted in: How is the Hammer of Sol balanced?
9/26/2015 4:06:59 AM
2
The rest of the subclass. Most of the good sunbreaker perks are based around the super being ready or active, so when the super isn't up, the subclass is just meh. That's why classes like bladedancer and nightstalker and sunsingers are so good, they have tons of great abilities with great synergy, and the super is just an added bonus. Bladedancers have blink and blink strike and arcbolt and QuickDraw. Nightstalkers have shadestep and smoke and keen scout. Sunsingers have scorch shield and fire bolts with Viking funeral and touch of flame. Sunbreakers have... Short ranged melee and rather inconsistent sticky grenades? The subclass is based on the super, it's super should be the best.
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  • Thank you for the 1st logical argument I have ever heard. However they have the incendiary grenade one of the best grenades now. Also sunstrike instantly recharges after a kill like a throwing knife.(tbh not very useful). Remember that controlled lift is the fastest jump in the game. They also have the best sticky grenade, the fusion grenade. It's definitely not as good as striker Titan without considering supers, but isn't much better or worse than defender. Defender is mostly based upon the super, yet it fits a very niche place and is very good when used correctly. 1st of all hammer of sol shouldn't 1 shot certain shielded supers because then it's like having 5-7 nova bombs in 1 super. The shield should be lower and then it should be balanced.

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