Anyone else notice the three knights in the cellar at the Cosmodrome patrol disperse faster now? It's almost impossible to catch them bunched up running out the door as you come in the room now. Almost like they know we are farming for 7 orb drops.
In fact, when I kill the three at the top of the stairs, I hear a roar of the knight beneath me like he's already in the room and sure enough they are at the far corners of the room when I go back downstairs. I will need to tinker with this some more. They definately messed with the timing of their spawn though.
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They definitely fixed that spawn you used to be able to just jump and hit the ceiling and they would spawn