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Edited by CinReon: 9/4/2015 6:48:02 AM
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I can agree for the most part, being an on and off Titan main myself(Started with Titan Day one - moved to Hunter(s) in TDB made 2 hunters during TDB - moved back to Titan for the first half of HoW - Finished the rest of HoW swapping between Titan and Warlock.) I've never felt Titans needed a major buff or anything primarily because even with their shortcomings I've always found Titan to be overall more fun to play than a hunter or warlock. In terms of changes I'd like to see though, I've really only felt the melee's, and armor needed slight changes/reworks. The Striker melee (Stormfist): isn't to bad on it's own other than its crappy melee range, it perks are fairly decent although getting transfusion off unless your target is already low is a bit difficult. To remedy this Stormfist could be the only melee that has it's own base passive of 2 charges this way landing Stormfist and actually getting the transfusion bonus is a heck of a lot easier and overall a better perk, not to mention it would be a much greater help to Stormfist's base perks(Overload, Discharge, and Amplify) The Defender melee (Disintegrate): I'm pretty sure we all know why this melee is rather disappointing. Needless to say it needs to either be adjusted to give an on hit overshield or reworked into something totally different. I always thought it would be pretty cool if they turned the defender melee into something like the shield bash attack the Relic from VoG has, they could even make it so the melee reduces incoming damage during it's use. As for it's perks if it was made into a entirely different melee like the example I just gave I have no idea what they could be. Titan armor: personally I've said this since the start of Destiny "We really don't feel anymore tanky than the other classes, so whats the point of making our primary stat armor?" I mean really whats the point of being the tank type class if you don't really have more bulk than a magical space wizard?! Other than these things I've felt Titans were fine, I could stand being on the lesser end of mobility if we at least had more HP to compensate for it though.
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