My concern is that refusing to release the raid Day One is because there will not be enough content to satisfy the aggressive and hardcore player.
If there was enough content and difficulty leading up to the raid, Bungie would be confident enough to include it, knowing that the majority of players would have too much to achieve before even attempting the raid. Or even those who attempt it too early without being properly leveled would be faced with ultimate death and they struggle to realize, they're not ready.
Ultimately to me this move means (to me) that there's a good chance I will be 40 in a day from not even trying. Also, the only reasoning I can see them making this move is because they don't want new people to feel like there's no content when some group goes ahead and beats the raid on day 1. Makes your $40 seem less justified.
What do you guys think?
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[quote]there will not be enough content to satisfy the aggressive and hardcore player.[/quote] There will never be enough content in any game to satisfy "the aggressive and hardcore player". Those that take pleasure in rushing to the end only cheapen the experience for themselves. [spoiler]Except skyrim because I [i]know[/i] someone will mention it[/spoiler]