Seems like that will be all for today! What are your guys' thoughts overall?
Titan Helmet : Empirean Bellicose
http://m.imgur.com/2ooRz3B
Passives:
*Aiming down your sights while in mid air will hold you in place for a short period of time.
*Picking up Orbs even after your super is charged will cool down your melee.
Shotgun: The Chaperone
http://m.imgur.com/961fmoX
Passives:
*Single Slug (No Spread) Agility Boost while equipped.
*Precision kills with this weapon grant a brief increase to Range, Rate of Fire, and Stability.
Warlock Chest: Alchemist's Raiment
http://m.imgur.com/7TMUz8f
Passives:
*Collecting Primary Ammo will give you a chance to collect glimmer.
*Picking up orbs after your super is fully charged recharge your grenades and melee.
Fusion Rifle: Teleso
http://m.imgur.com/Otd0Fd0
Passives:
*Fusion Rifle will attach projectiles to your foes and detonate with a delayed void blast.
*Multi-Kills with this weapon generate orbs of light.
Hunter Gaunlets: Sealed Ahamkara Grasps
http://m.imgur.com/PHOaDyb
Passives:
*Additional Melee Charge.
*Melee Damage has a chance to reload your primary weapon.
Heavy Fusion Rifle: Sleeper Simulant
http://m.imgur.com/5sLI5sj
Passives:
*Fusion Rifle equipped on Heavy Weapon Slot.
*Laser tears through enemies and ricochets off hard surfaces.
-
I don't recall Bungie showing off Gjallahorn before the base game launched. I assume, or rather hope, their mindset is just showing off some of the more marketable, pretty exotics to get people new to Destiny interested, and save the ones that will actually be exciting and game breaking for TTK. I also remember that they showed off Thorn in a Weekly Update a long time ago, and it was one of the worst guns in the game when it came out. I wouldn't jump to the conclusion that these are the best Bungie has to offer.