JavaScript is required to use Bungie.net

Forums

8/21/2015 5:23:39 PM
2
First off, I'm a big fan. So much, I bought the game again on a second platform just to start new characters and play with more people. I don't know what I expected. What I thought was instead of nerfing the old weapons into obsolescence they would create new ones that we would want to replace them with. We as a player would have a choice between the weapons we gamed so hard for and the new ones up for offer. So far this has proven not to be the case. We're supposed to take our legend and guardian through a however many year life span. They made the name of the game the gear. Our guardian was our gear. Now they're wiping the slate completely clean with said guardian. Exotics were supposed to come forward. I can't link a source but I did read that some where. Now for seemly no reason only a select few exotics are coming forward. And they just so happen to mostly be ones players found the least use for. Why Bungie has it out for powerful guns and an affinity for underpowered ones is a mystery. I guess it makes the game harder, there for longer play time. I've played all for around three weeks on my new account and the only year one achievements I simply haven't got around to do is kill Skolas in Prison of Elders (it's hard to get people to do it, I guess he's just too much of a bullet sponge)0, participate in a few public events and find all the chests. I'll have my wonderful year one prize after around one month of play. That should say something. I've pre ordered and will continue to play because I do enjoy the game like most people here. That's why people are mad. They like the game. The constant (mis) direction of he developers seem to be throwing everyone off the train. Please try to keep us players in your thoughts. Not how best to get us grinding, but playing joyfully with the things we've grown to love over the last year.
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • "Why Bungie has it out for powerful guns and an affinity for underpowered ones is a mystery. I guess it makes the game harder, there for longer play time. " I'm starting to think that Bungie has failed to craft enemies and scenarios that are unique and challenging enough to match the power of these weapons they created, and now they're struggling to play catch up. They did good in some aspects, but overall I feel like the game is lopsided and too much focus was put on creating cool weapons while not enough focus was on designing the challenge to warrant using them. For instance, they said when they set out to create the Gjallarhorn that they wanted to to create this beastly weapon that blows through anything like a nuke. But besides making bosses bullet sponges, and a very small set of scenarios (like the Atheon fight), what have they designed that adequately challenges that amount of power?

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I agree. It seems they succeeded in making that gun, but only a few places that it's actually warranted. In my case, I had my first one drop around three weeks before the announced nerf with over 1300 hours in the game. I didn't need it to complete anything. Not one thing. I always use snipers to kill bosses anyway. I felt it was the end game weapon and once I finally got one it felt incredible. Then no less than a few weeks later they announced the nerf on my most prized possession in the game. It's interesting to hear people say "move on" from a weapon I haven't had but around a month and a half, maybe. I agree with most of the crucible balances. It does suck to see nothing but last word, thorn etc. so good work there. I don't agree with balancing a weapon just to leave it in year one, let alone leave any exotics in year one. Their big mistake with the dark below was voiding all our legendary progress and it was widely talked about by game informer and more outlets. They fixed it with etheric light. Now it seems they are doing the exact same thing and no one is talking about it besides a bunch of "salty" veteran players. I'm not a game designer for a reason so I'm not about to start suggesting how they should make a boss, but I am a long time gamer and I can say what it feels like to have all that game time feel watered down and drastically unimportant. It's the opposite feeling I should receive for choosing to place all my hours into their game.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon