My vote is solar. Why?
Void: bubble, nova bomb, bow
(Defense, short-medium range damage, medium range damage)
Solar: hammer, Radiance (Rez or more ability), golden gun
(Medium range, Rez or more grenades/supers, and medium range damage)
Arc: fist of havoc, lightning, blade dancer
(Close range damage, medium range damage, close range damage)
Void has limited damage with nova bomb only being deadly when people are clumped up and Titan bubble can be destroyed.
Arc has limited range as fist of havoc and blade dancer need to be up close. Also enemies have to be close. Warlock I'm assuming based on video is short to medium range.
Solar has two medium range damage dealers that can select specific targets. The warlock Radiance with either Rez or increase team damage is a game changer to me.
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The bow would disable all of the enemies supers if they shot in different directions. The the nova bomb would clean up.
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Hunter ability is temporary and nova bomb is only effective when targets clumped.
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Edited by PlayStation: 8/20/2015 3:28:36 AMIf a titan hos, hunter gg, and warlock ss were all tied down by the hunters bow it takes the super away and slows them so their easy kills so therefore a warlock nova bombs the shit out of them and well the bubble is something to fall back on.
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Sigh. Not if your Hunter is dead.
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Sigh. Bubbles can protect for a bit. Also I'm thinking of a big gigantic battle with like 100 of each class from each element. Where they start of at an equal distance from each other.
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Yeah. Equal distance. Who has range advantage? That bubble? The nova bomb is slow and you can dance a bit before moving out of range with the speed from range. That Hos and gg got range.
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So does the bow which disables the enemies supers...
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So like I said they get slowed with no supers then get nova bomb by 100 warlocks...
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All you have to do is not clump up and avoid that hunter like herpes.
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Easier said than done. Strength in numbers.