I think I have a solution to those who re-roll every weapon until it has the perfect perk combination. The purpose of fixing this reforging system, is now all it takes if time and you can get the perfect roll on your crucible weapons. Which makes those lucky drops less special and the crucible full of essentially the same few weapons.
Each time you choose to reforge a weapon, there is a chance it will dismantle and you will lose it.
Each time you reforge it again, the change continues to go up with the cost.
For example, Hopskotch Pilgrim
1st Reforge
3 weapon parts
3 motes of light
250 glimmer
2nd Reforge
5 weapon parts
5 motes of light
550 glimmer
3rd Reforge
7 weapon parts
7 motes of light
750 glimmer
Etc etc...
Thoughts?
[b]Edit: Example:
I get a Matador 64 out of the crucible.
My drop has hidden hand and range finder.
Now I have to make a choice... Do I risk losing a decent shotgun completely for a slightly different roll? Is it worth the cost of materials to keep attempting a better roll?
That's the thought process.[/b]
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I think what they need is to really look at the perks they create for weapons and how they will be used in combination and work to create multiple options for "perfect rolls" Also seeing as how they're changing final round to be useless in Pvp retroactively, they need to make it so shot package no longer works if the weapon already has hammer forged or something.