The new progression system will be based around experience, they won't have to do the raids or PoE if they don't want to they could easily just grind crucible and strike playlists.
My point is that in rpg experience systems the experience requirements for leveling up are exponential, and typically the experience necessary to gain a level is greater than the cumulative experience needed to reach the level preceding it.
It will more than likely take less experience to get from base to the current cap than it will for those of us at the cap to reach the next level. This is how Bungie will make sure that new players are not locked out of new content. If you don't believe me just look at the vendor gear from the last two expansions, new players were only ever a couple days to a week behind experienced players.
Your role as a moderator enables you immediately ban this user from messaging (bypassing the report queue) if you select a punishment.
7 Day Ban
7 Day Ban
30 Day Ban
Permanent Ban
This site uses cookies to provide you with the best possible user experience. By clicking 'Accept', you agree to the policies documented at Cookie Policy and Privacy Policy.
Accept
This site uses cookies to provide you with the best possible user experience. By continuing to use this site, you agree to the policies documented at Cookie Policy and Privacy Policy.
close
Our policies have recently changed. By clicking 'Accept', you agree to the updated policies documented at Cookie Policy and Privacy Policy.
Accept
Our policies have recently changed. By continuing to use this site, you agree to the updated policies documented at Cookie Policy and Privacy Policy.