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8/4/2015 9:30:43 PM
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Not expansions? I should send you a pic of the booklet that comes with destiny and the expansion pass I purchased. I agree the content is paltry that doesn't mean they didn't advertise it as such. This isn't an mmo so mmo terminology might be lost however how and TDB are expansions according to bungie and activision. The difference between this and just getting new gear as I've explained already is that in mmos they don't take away the levels you've earned or completely overhaul the leveling system. Also this game is more weapon focused. Like I said people identify more with the weapons than the guardians. I think the way they handled upgrading in how was correct. You can upgrade if you wanted but you weren't forced to. I don't see what's wrong with that.
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  • People need to get over the "omg I want to play how and with what I want" bullshit. So you have a gun from the first raid, doesn't mean that you should be able to use it in the next expansion but sooo many people cried like they are now that they put in a flawed upgrade system. You're acting like acquiring etheric light is this huge feat. It's so easily obtained that it's not even fun or fun, unless it's ToO because I enjoy that game mode. They most likely aren't adding anything like that and if they do reveal they aren't having a more competitive pvp playlist you won't see me on here raging over something so petty. I don't see how removing light from gear is such a big deal, you still have the gear ffs. I can almost bet that when Cosmo said dint delete your old stuff, sounds like they are going to have some sort of cosmetic thing to maybe change appearances (I really hope they do). That aside you have still always been level 20 even with light gear. It's a stat that made this game'a end game such garbage. At least in og destiny if you were 30 that actually meant you had to run VoG on hard unless you just used an exotic helmet. There needs to be a barrier between the difficulty of raids. There needs to be normal version weapons/gear then hard mode (heroic) weapons/gear. There's no point in doing the raids on hard except for the very few things you can't get on normal. What I mean is that a normal helmet has stats of 80 intellect and 75 discipline. Hard mode needs to have 110 intellect and 105 discipline. Or something along those lines as long as it's better. Same with weapons from vendors and normal had an attack of 400 while hard mode has 435.

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  • You're really going off on a tangent there and it might just be me but I didn't see what your point was. First you complain because people are complaining about bungies decision, then you complain about how the old system was better. Removing light levels removes all the 14 levels of progress you made after 20, which was an essential part and the heart of this game.

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  • I'm not complaining about anything. I'm merely pointing out that what they are doing is a good thing. Not everything can be relevent or viable all the time through a game like this. How does "Light level is a stat that made this game's end game such garbage" sound like I thought the old system is better? People just need to stop complaining and enjoy the first year of this game and if they are that made over all their current gear being obsolete come TTK then good riddance. Why would I want to have a community full of these people who have no idea how a game is suppose to progress over a course of 10 years? There will always be change and some changes will be larger that others. Some games even go as far as redoing their entire talent system, something that has been with their game for 6+ years and we have people complaining because bungie has seen that players don't like having to acquire gear from raids to get to max level? It was a [b]TERRIBLE[/b] level cap system. I for one (and am not the only one) who is happy with this change.

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