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Edited by Lost Sols: 12/7/2015 2:37:20 AM
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It's not always pretty the morning after... Examining Exotic Weapon Tuning 2.0

Greetings fellow Guardians, Last night I put up a post and poll grading weapon tuning for each weapon class which can be found here: https://www.bungie.net/en/Forum/Post/139266548/0/0 It was late and I ran out of space to get to the second half of the update dealing with Exotic Weapon Tuning, but almost immediately started getting requests to discuss it. Besides it being late, I also wanted to take a bit of time to really let these changes sink in and think about how I really feel about them. I'm only going to focus on the fallout from the 4 weapons I've used extensively, [b][u]Thorn Fallout[/u][/b] [quote]•Changes: ◦Reduce base damage of Thorn’s Mark of the Devourer DoT (Damage over Time) to roughly 1/3 of what it was in PVP and PVE ◦Allow DoT to stack up to 5x across multiple landed projectiles ◾This is a net buff for Thorn’s DoT, but reduces the lethality of the weapon in PVP[/quote] I will admit right now, that I was a Thorn defender and made my share of posts denouncing nerfs. But if it was going to be nerfed, I'm not sure this was the answer. Thorns DoT was never the issue with the weapon and messing with the DoT takes away from the character of the weapon in my opinion. Yeah it is probably what pissed people off the most when they died, but if you were dying to Thorn, it was more likely from 2 to the dome than from the poison. The 2 to the dome just didn't need to be from quite so far out. I think a slight range reduction was all that needed to be applied. This weapon is SUPPOSED to be great. It has the most intense bounty chain in the game to acquire and has made a hundred thousand Guardians cry. Those that soldiered through deserved their beast. [b][u]Icebreaker Fallout[/u][/b] [quote]•Changes: ◦Increase recharge time for Ice Breaker rounds to 1 every 8 seconds. Was 1 round every 5 seconds[/quote] I'm going to tell you a story. It's not going to be a good story or a fun story or have anything remotely well thought out or clever in it and honestly it's probably the stupidest thing you'll read today. In fact, it's so dumb; I'm going to let Bungie tell it for me [quote]Hunker down in the back of the map with your lunch box, picnic table, a sci-fi paperback, and Ice Breaker. Kill all the enemies, wait for more to show up, kill those ones too, put a few shots on the boss, make a sandwich, finish the strike, and then collect your reward-that-isn’t-Hawkmoon and move on. The recharging ammo of Ice Breaker has become a staple for the PvE game. We don’t want to completely destroy that, because a really great thing happens when all of a sudden you need Ice Breaker and you’re still waiting on that next round to show up. In that moment there is an interesting tension at play; you need to think about how you spend your next few seconds while it recharges. We are going to amplify that tension by increasing the recharge duration by a few seconds.[/quote] Hey Bungie, do you want to know how I spend the next few seconds while my Icebreaker recharges? BORED. Hey Bungie, know what players do when they get bored playing? They play other games. So gloating and making jokes about how long it takes for the sh*t to recharge and then upping the wait doesn't make you clever, funny or avant-garde, it makes you pretty much clueless. [b][u]Black Hammer Fallout[/u][/b] [quote]•Changes: ◦Increase ammo inventory to 18 rounds ◦White Nail perk now pulls ammo from your inventory[/quote] I get where you were going with this. You don't want players endlessly shooting a boss with infinite ammo, but the White Nail perk does require precision and rewards those who can land their shots quickly and efficiently. You had to know that this was going to piss people off and I'm not sure how you come to this as the best solution to what you perceive as a problem. The only place this can really be an issue is on endgame bosses because they're the only ones you program to pretty much stand still firing while we shoot endlessly into the bullet sponges that they are. Honestly the fault isn't in a weapon that grants free ammo, it's bosses that don't require any more "strategy" than pulling a trigger as many times as you can. I would have suggested that a better or at least more reasonable solution would have been to not allow the perk to proc 2 times in a row. Therefore if a player landed 6 consecutive rounds, they would be required to reload before trying to land 6 more. With this system, you still get free ammo, but can only get enough to double your inventory instead of extending it indefinitely. Fair and reasonable? I think so, what do other BH owners think? [b][u]Gjallarhorn Fallout[/u][/b] [quote]•Changes ◦Reduce damage of Wolfpack Rounds[/quote] Okay, pull up a chair because shit just got real. Before I go further, I want to say that I think it is interesting that Bungie gave pretty detailed percentages for every other announce change, but only state a generic "reduced damage" here. What does that mean? By how much? 5%? 25%? 50% We don't even know how to begin to contemplate the possible ramifications. My initial reaction when I first read it was eh, it's wolfpack rounds and they're overkill anyway. Gjallarhorn is the only weapon in the game that can kill pretty much any endgame shielded enemy in one shot no matter what element shield they have, because the rocket knocks off the shield and the WP rounds finish them. Honestly do I think nerfing Wolfpack Rounds will be game-breaking? Unless the nerf is substantial, no. Honestly I don't think any of these changes are gamebreaking, but they're just annoying and pointless. Why do it? What is the end game, because it really doesn't make a lot of sense. Which brought me to my second thought after sleeping on it. I kept coming back to this statement by the DeeJ [quote]the essential dream of playing Destiny is that you’re always becoming more powerful[/quote] No matter how many times I read that, I can't figure out how any of these changes support that claim. How have we become more powerful by nerfing hand cannons, shotguns, fusion rifles, pulse rifles, TLW, Thorn, Icebreaker, Black Hammer and Gjallarhorn? Oh and btfnw, they're nerfing base weapon stats going forward. Has anyone out there fit those puzzle pieces together or connected those dots yet? I have a very interesting thought that's been percolating all day and maybe it's time to pull out the tinfoil hats, but riddle me this. What if TLW, Thorn, Icebreaker, Black Hammer and Gjallarhorn's nerfs won't be so game changing because TTK is going to bring shiny new weapons to take up those mantles? You won't need your Gjallarhorn when you have the Oryx Ball Buster 3000. You'll never miss your Icebreaker with you Taken-killing Soul Salvation HK117 sniper rifle. So it will all be okay, right? ...Until you contemplate the motivations of a Developer for nerfing the best weapons in the game right before an expansion that they maybe are sweating whether or not people are going to actually re-up for. [quote] our goal is to compel you and to inspire you to see new and more powerful things that you need to embrace, you need to learn, you need to upgrade and you need to master so that you’re always pursuing that next way in which your Guardian is more powerful. Be it a new ability, a new way to channel the powers of the traveler as a weapon towards your enemies or just the weapons [themselves]. -DeeJ[/quote] Until now, Gjallarhorn was the end-all-be-all endgame weapon. Now, if we buy TTK, maybe we can get something better. The question is, is it actually better or is it better than Gjallarhorn post-nerf? If the reason they are nerfing these weapons is to help sell more copies of TTK by tapping into people desires for the best gear, I'd say Activision are running more than we thought. What else could the reasoning be? Are Icebreaker, Black Hammer and Gjallarhorn changing the competitive balance of PvP? No. They excel as PvE weapons and they're FUN. In fact the point of the game is to have FUN. Do Bungie hate FUN? Considering we are running yet another Nightfall and Weekly combo with no burns, I'd say they despise FUN. Nerfing shotguns isn't more FUN. Killing shit with Gjallarhorn? FUN! FUN! FUN! Bungie actually gave reasoning for Gjallarhorn and I saved this for last because this is the funniest shit I've read the last 6 months on this forum: [quote] What we did not intend, and what we unfortunately saw, was pick up Raid and Nightfall groups gating participation based on whether or not players had this weapon. Gjallarhorn was so strong that for many people it had become the only answer to getting through tough encounters, and therefore they were less willing to spend time with other players that didn’t have it. In the new world Gjallarhorn is still worthy of its legacy as an exotic Heavy Weapon, but we hope it promotes inclusive behavior rather than exclusivity. [/quote] Know what solves that problem, Bungie? [spoiler]OPTIONAL IN-GAME MATCHMAKING OR LFG.[/spoiler] [spoiler]Worried about inclusion? https://www.bungie.net/en/Forum/Post/126184301/0/0 [/spoiler] [spoiler]I wonder what people will play after the Fallout from these 4 weapons?[/spoiler] ---Edit--- Final thoughts: I think Bungie are lost at sea. There are too many issues that they fail to acknowledge and the ones they do fix, they create 3 more problems for every two they address. Their biggest problem with weapons being that once you get on the nerf train, it's real hard to stop. [spoiler]https://www.bungie.net/en/Forum/Post/114553028/0/0[/spoiler] I don't think that what everyone wanted out of weapon tuning 2.0 was NERF EVERYTHING (that wasn't an AR).

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  • [u]Thorn[/u] Thorn is a tricky weapon, Two shots can kill you if you have low armor, but it takes three if you have good armor. It's an extreme edge case in PvP, where the result is vastly different based on a single stat. Per shot, you are losing either 20 or 25 damage over the life of the ticks (depending on their definition of 1/3rd). But, with the stacking you're actually losing less damage if you get two shots in, probably somewhere between 9 and 15. With three shots you are either dead, or two were not precision and you're losing even less damage over time. Heck bad shooters will probably gain damage. But the important part is that two shot and three shot area, especially when combined with the armor ranges people play with. I assume they adjusted the DoT by that tiny amount with those two issues in mind. Those slight numbers can actually swing life and death in the crucible because of how close they are to existing totals. There isn't a reason to touch DoT damage if you are going to nerf the range issue that's really the problem... unless you're trying to hit a sweet spot on the armor curve. Considering their long winded adjustments to pulse rifles that no one is paying attention to; I assume this was the goal. To hit a specific number for total damage over two and three shot ranges. [u]Ice Breaker[/u] Wrong nerf. Just drop the total ammo to five. You won't get eight shots in before waiting for reloads, you would only get six. People who choose to IB camp can still do so. But overall it will feel a bit different, not quite as much power before you're sitting there... some people start switching to other snipers or decide to try something different. But it's not a drastic change, just a tweek. [u]Black Hammer[/u] Just change the damage to void and make it an exotic. Problem solved and people get the void they are desperate for. [u]Jelly[/u] I still can't decide what this means. The only nerf that you didn't provide a hard number for means... what? Is it s minor one and you're just publishing it to fix the media issue? Are you creating room for future weapons to grow? Why not mention that the outlier problem created content design issues galore? So... no matchmaking?

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  • Edited by quiiv: 7/18/2015 12:55:17 AM
    The thing I find funniest about this is how everything that has to do with this game has gone backwards from launch. The game has progressively gotten worse and worse, bungie has had fewer and fewer answers and have handled situations worse and worse, people have gone from extremely happy with the game to leaving it and not returning and all of this has happened in the span of 10 months. I think companies will look back at all of this and use it as an example of how not to do business. Well done Bungie for setting the standard for 'Shlt you shouldn't do'.

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    • Here's the thing I don't get: Why the hell would Bungie released certain archetypes that allow certain perks that are EXTREMELY strong at launch ? So early into Destiny's, "10 year span." Thing likes Fatebringer being the only HC with Firefly, perks that work very well in PVP. (Shotpackage, Final Round, etc) Not to mention VoG has arguably the best PVE based weapons. Aside from Blackhammer and Ghorn. PoE weapons don't have SHIT on VoG weapons. Isn't weapon performance supposed to PROGRESS instead of go backwards ? Ever since HoW, I've only seen it go backwards. The new perks they introduced ? I swear they were only implemented I make ideal rolls when rerolling harder to navigate. The Fallen burns they made on PoE weapons, literally, what the fućk were they actually thinking with Shank and Dreg burns ?! Why not make a Fallen Disruptor just like the Hive Disruptor ?! Seeing some of the perks from TTK gameplay at E3, they look and sound absolutely fućking terrible and extremely situational. So my main question to Bungie is, why release such powerful things at the very beginning and then slowly go backwards ? Did they honestly not play test ANYTHING at launch ? I guess the pre-nerfed Vex should answer my question. I just don't understand this logic of going backwards. I know that if they could some how make perks better than shit like Firefly and Wolfpacks, PVE would be broken as hell. I don't see the weapon progression over the next 10 years going well at this point.

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      • I still cant figure out the [i]balance[/i] between the last update and this one to come. Bungie took the time to figure out why strikes were taking so long to complete and changed them to fall into a more appropriate time frame and difficulty. Now they turn around here and nerf everything to high-hell to make PvE harder (and in the case of the Ice Breaker, litterally ADD time back into time lengths). As for Gally, we're going to see even [i]more[/i] discrimination in LFG, seeing as it'll take more people with Gallys to match the damage output from prepatch. All this, interestingly, caused by PvP complaints. These are common sense problems that have common sense solutions, and yet instead of Bungie thinking things through, the end users continue to get screwed over. I guess this is why TTK costs so much -blam!-ing money. They had to make up the costs from months of lost work playing ping-pong.

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        • 35 Likes in an hour and a half. Just removed from Trending.

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          • Yeah... i don't really know what to say about this update. Like.. words cannot comprehend this right now. I could give reasons as to why it is so stupid but bungie is so blind and stupid right now, what is the point? Are they deliberatly trying to piss off the player base? Is it part of some twisted strategy to squeeze more money out of everyone? Seriously, what is up with this company lately, things are spiraling out of control now.

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            • Agree fully, I think you missed out the fact that the Fusion Rifle nerf hurts weapon variety. Barely anyone used them since the cone spread nerf. Whys anyone gonna use one now? Snipers and shotties still shit all over them. Also, my poor Vex *cri*

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              • [quote] In the next Weekly Update, we’re serving up a preview of the new weapon foundries that you’ll loot in The Taken King. -the DeeJ[/quote] Don't worry kids! Sure they're wrecking all your favorite weapons, but next week they're going to tell you about the new ones you can purchase for the low low price of $40 this September!

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              • Patch 2.2.01 all weapons of every class have the exact same stats and perks. Same range same damage same fire rate. Nothing different about any one gun to make it stand aside from the others. All classes are the same. Titan hunter and warlock all share the same talent trees. Is this what we have to look foward to?

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                • Edited by Dragoness: 7/18/2015 1:24:35 AM
                  i just had to lol ,all these complaints that stand alone justifying with "just because we use it too much" in reality bungie did spell out their reasons, its more than percentage used

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                • I wish I could bump this hard enough that it doesnt mysteriously dissappear. I'm sorry you have gotten caught up in this mess Cosmo. The mess being most of this community and the company that you work for.

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                • [quote]Dear guardians Iam sorry to inform you, this hardcore guardian is ready to move on, like many of you I have invested a year, hundreds of hours, chunk of my life in to this game. Bungie have time and time again let us down, Luke's interview, bungie day, and now this, weapons nerfing. It was a great journey Guardians, bungie have shown their true colours, the lines have been drawn, they will invest more in new players and allow us the community to suffer. Time to decide where you stand, I can no longer allow bungie to treat my 3 guardians like this, holding more self respect, I wish you all the best of luck, may you find the light in the dark that is becoming our universe Gjallahorn- Nerfing this isn't addressing the real issue, this rocket launcher was special. Now all exotics are rubbish, rather nerfing you should have buffed other guns, why make the game worse? Teams only wanting gjallahorns??? Again another destiny issue! Just give match making so everyone can play! Thorn- Yes it was OP for crucible, but again same issue! Thorn was hard to achieve, it should be a dominant gun surely? You should simply buff other exotics to make them strong contenders Destiny fundamentals- Matchmaking - why am I doing your job for you? If I want a quick match with randoms then let me do it? What's your problem? Stingey - year 1 I have dominated destiny, hardcore player, hundreds of hours stacked up, your giving me a friggin display card??? Really? What happened to you bungie? When did you become so stingey? You might as well just charge me for it as well, bungie day came and went and everyone was so underwhelmed, I have 3 characters and max out everything, invested a year in to destiny and as thank you your giving me a display card!!! You know exactly what you can do with that card. Why has it become a common culture in bungie to squeeze fans for every penny and letting us down time and time again. The future - Iam ready to leave destiny, black ops 3 is coming, a lot less hours and a lot more guaranteed rewards! That interview done by LUKE to me reflects bungie, smug, money hungry, petty, you know what you can do with your emotes as well, to finish every game developer is laughing at how your holding fans to ransom. If destiny can't do more for the loyal fans, then I think it's time for hardcore fans to walk away, I worked hard like my fellow guardians! Time to take a stand and get ready to walk away, black ops 3 is coming, step up your game or lose out to a more REWARDING game[/quote]

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                • I disagree with most of what you say. The thorns burn does a massive amount of damage. It tics for 7 damage, 5 or 6 times. That is like fitting hit with two shots at once. If they leave base damage alone and change the range and dot, the gun will be good not god like. The black hammer is broken. Granted nightfalls are the only time it is used and it does not work on shield but most strikes have a boss that you can spam shots. Hitting Atheon for roughly 17k for 25 shots over the 30 sec you get to shot, is crazy. Is two decent guardians can down a raid boss in one or two goes. The ice breakers ammo change. (Not really a nerf) will force us to interact. If you are board playing the game while your icebreaker recharges ammo maybe you should try pulling out your primary, it shoots bullets too. If you have not been lucky enough to play with the ghorn, it's amazing. When I play any pve even it is the only exotic I use. That is why I am happy the ghorn is getting a nerf. Now I can finally use another exotic. The ghorn made good players great, bad players good, and great players kill things faster. I for one am looking forward to an experience were I have to use skill to win fights not just jump and shot.

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                  • TLDR Bungie is breaking all our old, favorite toys so we have to give them more money to find new toys.

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                  • They make complete sense and I'm okay with them. I shouldn't be talking though because I'll never get gjallahorn or any exotic weapon because I can't do raid s due to no matchmaking

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                    • Edited by BiigDaddyDellta: 7/19/2015 4:04:21 AM
                      My theories line up pretty well with yours, they're nerfing our weapons as an excuse to sell us TTK guns instead. They aren't creative enough over there to make tools that are as [or more] fun as in the vanilla game! Now we have to [i]define our guardians[/i] because they can't manage a proper storage system? And their answer to our nay saying is, "fine, well just make the old weapons bad so they'll get rid of them." What made me probably the most angry, besides black hamer and Gjallarhorn, is the glaring fact that HoW hit the deck and they just moved right on to TTK. The weapons and gear in HoW are a god damn sham the drops rates are screwed up the perks are a joke and they just waltzed on past what's happening [b]right now[/b]. It's all about the shiny new toy [i]"in the coming weeks"[/i] If BUNGIE is hyping something they show us pretty distacting videos and flashes of gun models they never fire so people [i]"throw their money at the screen"[/i]. But when they give us actual content or actual changes there's zero distractions, and by distractions I mean good things they throw in to make all the dumb shit not seem so bad. I mean come one how are Atheon and the IB ship still broken? They can't give a us a nerf patch with like by they way we made some new armor to try weeee! Where's the cookie when it counts? These guys don't have a -blam!-ing clue man...

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                    • Edited by beachedas25: 7/18/2015 2:01:23 AM
                      [i] "I remember a GDC talk by Blizzard’s Rob Pardo where he outlined a concept any MMO designer should be familiar with. “Always balance up,” he said, talking about both World of Warcraft and Diablo 2 (this was a while ago). If you find something in your game that feels overpowered, that’s good. Players will enjoy it. The solution is never to remove that feeling of power, but to power up other things in the game to meet it. When you weaken your most fun tools, you push everything into a mushy middle. Better to explode everything out into weird and new directions by enabling the players. So if the problem was that players spent an inordinate amount of time with a few overpowered guns, the solution is to give us more overpowered guns to choose from. Or you can make new enemies and game modes that thwart an exotic gun’s special abilities in interesting ways (read: something besides just having a ton of hitpoints). It is, you could say, a balancing act. But it’s one where it’s a lot harder to mess up by enabling players instead of hobbling them." [/i] Until bungie works this out im sad to say im done with this game. Any remaining hope that they would see reason and change their practices is gone. Lost sols, great analysis of the changes. These changes again demonstrates a lack of respect of the day one players. Our hard earned favorite weapons being nerfed is an insane move. How they think we would be ok with that is mystifying. Actually i find it hard to believe that there are players ok with it. They seem more intent on using negative manipulative human behavioural psycology than positive ways to motivate us like quality varied content and an interesting story tied into a progression system that rewards our efforts. I like when people put on their tin foil hats and your speculation on the reasons for this makes perfect sense to me. I hope enough reject this plan of theirs though so they have to rethink it. Unfortunately though it probably shows they have enough presales to be confident they can continue with their money grabbing plans with out serious ramifications. Games im going to for now are rocket league (much better online competitive experience than crucible plus dedicated servers), telltale series games for great story telling. I also have alien isolation, and shadow of mordor i picked up cheap to get to. Eventually im hoping battlefront will be great.

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                      • Bungie, it appears that you do not pull much, if any feedback from the community until after you have made a suggested change.... You don't need to change weapons that are OP, just change the environment to promote the use of other weapons....example for PVP: For the Thorn, you could have created an exotic armor or legendry perk that made you resident to the Mark of the Devourer. The catch would be, the Mark of the Devourer protection would not work if you have the Thorn equipped, so if you wanted protection from the Thorns' Mark of the Devourer, equip the armor and use a different weapon. As for the Gjallarhorn, for one of your reasons....just add LFG to the game, good grief....most of the Exotics are a joke...at least the Gjallarhorn leaved up to it's Exotic name.....again...this could have been changed another way.... The ICE breaker, Really? I mean Really?.....Complete failure when patch 2.0 is implemented....thanks for adding boredom to the game.

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                        • Bump

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                        • the thorn always gave me mixed feeling when it came to nerfing it because the only thing bungie knows is how to destroy a single gun or in the worst case scenario ruin a entire type of weapons i think a range nerf on thorn asswell on the hawk would have been inoff and a slight buff to other weapons and a good buff for auto. icebreaker makes no sense i only used them with a solar burn because of the time in between bullets i prefered my supremecys in no burn situations. i coud have understood the 8 sec cooldown if we got two bullets more or we would be able to pick up ammo like with the inective. cant comment on the blackhammer dont have one dont know inoff about them. the only thing that pisses me off about the ghorn nerf is the reason why. we basically all get punished because of the scum of the destiny scociety for excluding people for not having a weapon. that should never be a reason for a nerf i mean they could also have made a room where people could find teammembers where these kind of requirements are not allowed or add matchmaking. they could have activly tried different ways to fight the ghorn elitetism but bungie is to lazy for that. i have cancelled my preorder of tkk all the uncertainty and pore decisions bungie keeps making cant be overlooked anymore. not to mention i am from the rpg comunity and destiny just doesnt have inoff content and ttk will most likely be disaponting content wise. the only reason why i played destiny longer then three weeks is because i am chronically ill i tire very quickly which means a repetitive game like destiny works in my favor i can play through the vanilla strikes without paying atention and that still beats staring at a cealing. but not anymore.

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                          • Edited by LordSnoz007: 7/18/2015 8:30:08 AM
                            What confuses me the most is the fact that all they do is nerf. Bungie never stops and thinks "we could also do this." For example, instead of nerfing gjallarhorn you buff other exotic heavys. So as to bring more choices to gameplay. Truth- one big ass mother blaming explosion. Just buff the damage to ghorns output in one massive heatseeking void bomb. Dragons breath (personal favorite)- the solar flare sticks to originally impacted enemy. Does dot damage to said enemy. Thats all i got on heavys, but my point is instead of trying to nerf great and fun weapons down, buff the bad ones up. P.S. My opinion on hardlight still remains to be seen. Its "buff" better make a blaming difference. Back to you Sols.

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                          • Dear bungie Dont nerf ghally just buff other weapons. If you keep on messing with peoples favourite weapons then people will stop playing the game. If you really are "doing what the community wants" then you won't nerf gjallarhorn

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                          • -blam!-ing Mega Bump!

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                          • Edited by Mayhem420: 7/19/2015 8:30:55 PM
                            Bumping because Bungle is just plain moronic and clearly is NOT listing to the community. They read one thing, say " we hear you " but the prove they aren't.

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                          • I made a weapon rebalancing review like this as well, but I might be missing some things. Help complete it by commenting after you read this: https://www.bungie.net/en/Forum/Post/140041531/0/0

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                          • Edited by CannonSE2: 7/19/2015 7:46:39 PM
                            BUMP All kinds of this, all the -blam!-ing bumps! Stop making cheap changes to the game to push new content (i.e. Make stupids amounts of money, not our fault the development budget was the same, if not larger, than the GDP of a small country) and just give us genuine new content! Changes like this just make me feel you're doing it so in order for people to keep up they HAVE TO buy the new expansions.

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