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Edited by Lost Sols: 12/7/2015 2:37:20 AM
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It's not always pretty the morning after... Examining Exotic Weapon Tuning 2.0

Greetings fellow Guardians, Last night I put up a post and poll grading weapon tuning for each weapon class which can be found here: https://www.bungie.net/en/Forum/Post/139266548/0/0 It was late and I ran out of space to get to the second half of the update dealing with Exotic Weapon Tuning, but almost immediately started getting requests to discuss it. Besides it being late, I also wanted to take a bit of time to really let these changes sink in and think about how I really feel about them. I'm only going to focus on the fallout from the 4 weapons I've used extensively, [b][u]Thorn Fallout[/u][/b] [quote]•Changes: ◦Reduce base damage of Thorn’s Mark of the Devourer DoT (Damage over Time) to roughly 1/3 of what it was in PVP and PVE ◦Allow DoT to stack up to 5x across multiple landed projectiles ◾This is a net buff for Thorn’s DoT, but reduces the lethality of the weapon in PVP[/quote] I will admit right now, that I was a Thorn defender and made my share of posts denouncing nerfs. But if it was going to be nerfed, I'm not sure this was the answer. Thorns DoT was never the issue with the weapon and messing with the DoT takes away from the character of the weapon in my opinion. Yeah it is probably what pissed people off the most when they died, but if you were dying to Thorn, it was more likely from 2 to the dome than from the poison. The 2 to the dome just didn't need to be from quite so far out. I think a slight range reduction was all that needed to be applied. This weapon is SUPPOSED to be great. It has the most intense bounty chain in the game to acquire and has made a hundred thousand Guardians cry. Those that soldiered through deserved their beast. [b][u]Icebreaker Fallout[/u][/b] [quote]•Changes: ◦Increase recharge time for Ice Breaker rounds to 1 every 8 seconds. Was 1 round every 5 seconds[/quote] I'm going to tell you a story. It's not going to be a good story or a fun story or have anything remotely well thought out or clever in it and honestly it's probably the stupidest thing you'll read today. In fact, it's so dumb; I'm going to let Bungie tell it for me [quote]Hunker down in the back of the map with your lunch box, picnic table, a sci-fi paperback, and Ice Breaker. Kill all the enemies, wait for more to show up, kill those ones too, put a few shots on the boss, make a sandwich, finish the strike, and then collect your reward-that-isn’t-Hawkmoon and move on. The recharging ammo of Ice Breaker has become a staple for the PvE game. We don’t want to completely destroy that, because a really great thing happens when all of a sudden you need Ice Breaker and you’re still waiting on that next round to show up. In that moment there is an interesting tension at play; you need to think about how you spend your next few seconds while it recharges. We are going to amplify that tension by increasing the recharge duration by a few seconds.[/quote] Hey Bungie, do you want to know how I spend the next few seconds while my Icebreaker recharges? BORED. Hey Bungie, know what players do when they get bored playing? They play other games. So gloating and making jokes about how long it takes for the sh*t to recharge and then upping the wait doesn't make you clever, funny or avant-garde, it makes you pretty much clueless. [b][u]Black Hammer Fallout[/u][/b] [quote]•Changes: ◦Increase ammo inventory to 18 rounds ◦White Nail perk now pulls ammo from your inventory[/quote] I get where you were going with this. You don't want players endlessly shooting a boss with infinite ammo, but the White Nail perk does require precision and rewards those who can land their shots quickly and efficiently. You had to know that this was going to piss people off and I'm not sure how you come to this as the best solution to what you perceive as a problem. The only place this can really be an issue is on endgame bosses because they're the only ones you program to pretty much stand still firing while we shoot endlessly into the bullet sponges that they are. Honestly the fault isn't in a weapon that grants free ammo, it's bosses that don't require any more "strategy" than pulling a trigger as many times as you can. I would have suggested that a better or at least more reasonable solution would have been to not allow the perk to proc 2 times in a row. Therefore if a player landed 6 consecutive rounds, they would be required to reload before trying to land 6 more. With this system, you still get free ammo, but can only get enough to double your inventory instead of extending it indefinitely. Fair and reasonable? I think so, what do other BH owners think? [b][u]Gjallarhorn Fallout[/u][/b] [quote]•Changes ◦Reduce damage of Wolfpack Rounds[/quote] Okay, pull up a chair because shit just got real. Before I go further, I want to say that I think it is interesting that Bungie gave pretty detailed percentages for every other announce change, but only state a generic "reduced damage" here. What does that mean? By how much? 5%? 25%? 50% We don't even know how to begin to contemplate the possible ramifications. My initial reaction when I first read it was eh, it's wolfpack rounds and they're overkill anyway. Gjallarhorn is the only weapon in the game that can kill pretty much any endgame shielded enemy in one shot no matter what element shield they have, because the rocket knocks off the shield and the WP rounds finish them. Honestly do I think nerfing Wolfpack Rounds will be game-breaking? Unless the nerf is substantial, no. Honestly I don't think any of these changes are gamebreaking, but they're just annoying and pointless. Why do it? What is the end game, because it really doesn't make a lot of sense. Which brought me to my second thought after sleeping on it. I kept coming back to this statement by the DeeJ [quote]the essential dream of playing Destiny is that you’re always becoming more powerful[/quote] No matter how many times I read that, I can't figure out how any of these changes support that claim. How have we become more powerful by nerfing hand cannons, shotguns, fusion rifles, pulse rifles, TLW, Thorn, Icebreaker, Black Hammer and Gjallarhorn? Oh and btfnw, they're nerfing base weapon stats going forward. Has anyone out there fit those puzzle pieces together or connected those dots yet? I have a very interesting thought that's been percolating all day and maybe it's time to pull out the tinfoil hats, but riddle me this. What if TLW, Thorn, Icebreaker, Black Hammer and Gjallarhorn's nerfs won't be so game changing because TTK is going to bring shiny new weapons to take up those mantles? You won't need your Gjallarhorn when you have the Oryx Ball Buster 3000. You'll never miss your Icebreaker with you Taken-killing Soul Salvation HK117 sniper rifle. So it will all be okay, right? ...Until you contemplate the motivations of a Developer for nerfing the best weapons in the game right before an expansion that they maybe are sweating whether or not people are going to actually re-up for. [quote] our goal is to compel you and to inspire you to see new and more powerful things that you need to embrace, you need to learn, you need to upgrade and you need to master so that you’re always pursuing that next way in which your Guardian is more powerful. Be it a new ability, a new way to channel the powers of the traveler as a weapon towards your enemies or just the weapons [themselves]. -DeeJ[/quote] Until now, Gjallarhorn was the end-all-be-all endgame weapon. Now, if we buy TTK, maybe we can get something better. The question is, is it actually better or is it better than Gjallarhorn post-nerf? If the reason they are nerfing these weapons is to help sell more copies of TTK by tapping into people desires for the best gear, I'd say Activision are running more than we thought. What else could the reasoning be? Are Icebreaker, Black Hammer and Gjallarhorn changing the competitive balance of PvP? No. They excel as PvE weapons and they're FUN. In fact the point of the game is to have FUN. Do Bungie hate FUN? Considering we are running yet another Nightfall and Weekly combo with no burns, I'd say they despise FUN. Nerfing shotguns isn't more FUN. Killing shit with Gjallarhorn? FUN! FUN! FUN! Bungie actually gave reasoning for Gjallarhorn and I saved this for last because this is the funniest shit I've read the last 6 months on this forum: [quote] What we did not intend, and what we unfortunately saw, was pick up Raid and Nightfall groups gating participation based on whether or not players had this weapon. Gjallarhorn was so strong that for many people it had become the only answer to getting through tough encounters, and therefore they were less willing to spend time with other players that didn’t have it. In the new world Gjallarhorn is still worthy of its legacy as an exotic Heavy Weapon, but we hope it promotes inclusive behavior rather than exclusivity. [/quote] Know what solves that problem, Bungie? [spoiler]OPTIONAL IN-GAME MATCHMAKING OR LFG.[/spoiler] [spoiler]Worried about inclusion? https://www.bungie.net/en/Forum/Post/126184301/0/0 [/spoiler] [spoiler]I wonder what people will play after the Fallout from these 4 weapons?[/spoiler] ---Edit--- Final thoughts: I think Bungie are lost at sea. There are too many issues that they fail to acknowledge and the ones they do fix, they create 3 more problems for every two they address. Their biggest problem with weapons being that once you get on the nerf train, it's real hard to stop. [spoiler]https://www.bungie.net/en/Forum/Post/114553028/0/0[/spoiler] I don't think that what everyone wanted out of weapon tuning 2.0 was NERF EVERYTHING (that wasn't an AR).

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  • A related post for you: https://www.bungie.net/en/Forum/Post/139284395/0/0 Also, an idea: how about a letter writing campaign? A hand written letter often shows a personal touch as well as dedication. What if everybody who posted their dissatisfaction about this game, made it a hand written letter instead? They could literally be stuffed to the gills with a [i]physical[/i] show of our frustration, hopefully; they won't be able to ignore that. Just throwing it out there, food for thought.

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    • Edited by MADG33k: 7/20/2015 12:33:52 AM
      Agree 100% with OMM (of course you knew that already) As for the BH, Bungie has already figured out one way to combat it's perks when it comes to a Boss fight. Let me draw your attention to the POE L34 Boss fight with "????? The Unclean". If you are in the typical "safe area" to the left of the Hive entrance (as you enter) and you try to snipe (precision shoot) this Boss, you will find your aim is constantly pulled off by the "jumping monkey's". These are Ads who's main job must be to pull off the aim of these aim assisted devices by jumping back and over forth, up and down over a mound near the Boss's precision area, constantly causing the gun to pull up and down as it's aim assist catches on them rather than the true target in the background. With all of this "pulling" going on there is no need making this change to the BH. Anyone that can pull off more than six precision hits in the White Nail Time limit with that much aiming misdirection going on deserves the extra free ammo. This effectively works against the GH as well by setting off the hidden "Horseshoes and Hand grenades" perk. No need to Nerf the weapons, just put a lot activity around the Bosses. I am still not wild about what they did to Thorn to counter it's overuse in PVP. I have come to the conclusion (and I know many share this opinion) that it is better to bump the counters to a weapon than to Nerf the supposed problems with a weapon since it often takes away the feeling of power that people play the game for. Instead, bump up the counters to those weapons to reduce any perceived OP aspect of a weapon in a specific situation. In a post I made a few months back I described an idea on how to do this as counter for the Thorn by creating a special piece of Armor which could reduce the DOT aspect of the Thorn without merging the Thorn itself HTTPS://www.bungie.net/en/Forum/Post/134951895/0/0/1 I must agree with Lost Sols, the only reason why I can think that Bungie would prefer to Nerf rather than build up is that they really want to reset the progress that everybody has made with their weapons so that the new ones ones look much more attractive and hence encourage us to grind all over again for them. This way they can reuse much of what is currently in the game without having to significantly change power levels to take down the new bosses.

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      • LOL! Ok, so now that I'm getting around to commenting on some more threads, I gotta say that I LOVED the nuance and then the final smack to the face with "Fallout." I kept thinking each time I read that going down the list "you know people are just gonna end up saying screw Destiny and go play Fallout instead." XD Anyways, my thoughts on the matter with Exotics is I don't think anything should have been nerfed, once again. I don't think the answer was to nerf the Gally, but rather to buff all other Rocket Launchers to establish much more viable options and choices so that you didn't have all these elitists refusing to team up with anyone who didn't have one. I also saw ZERO reason behind the Icebreaker getting touched, I mean the weapon was solid from the get go, why mess around with the thing at all? I felt as though Bungie was just on a nerfing spree and got way out of hand with it. The Thorn was seriously the only Exotic that I saw people on here complaining about there being anything actually wrong with it, but I personally believe said problems could have been fixed if they had simply increased the recoil for each shot and "maybe" toned down the damage if everyone was really THAT dead set on changing it. But yeah, no. Again, this is just another bad update. AND I STILL HAVE YET TO SEE ACTUAL OFFICIAL CONFIRMATION ABOUT GOD DAMN YEAR 2 ETHERIC LIGHT! D:<!!!!!!

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        • Good to see this thread back up on trending

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        • a question came to me while reading a post about black hammer. the ammo generated will be taken from your consumables...... will this act as a normal use of consumable and have a timer,keeping you from actually using a consumable when you choose to need it? it better not ,then its exotic intention has been removed

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          • Bump Another great post. Like yourself I'm still trying to soak in the latest patch. On one hand I'm happy about the AR fix,on the other hand I'm not so enthusiastic about the rest. Some of the nerfs to IceBreaker,Black Hammer,Hawkmoon and others just seem arbitrary or more to the point,very Bungie. Not really sure if Destiny is really worth continuing. I have put in the hours,spent the cash,held onto hope upon hope patch after patch,DLC after DLC for everything to come together. Only to be met with frustration. No matchmaking and now a seemingly concerted effort to make obsolete year one weapons to pave the way for TTK's new batch of shiny toys. I'm tired. Games should be fun and this one just isn't anymore.

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            • The Gjallarhorn exclusion zone just got a whole lot bigger. Bungie Gjallarhorn nerf=fail.

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            • There's not much else I have to add to the "balancing" they've done with PvE exotics. Much of it has been said already. What I will reiterate is that a true fix for the Gally elitism would be optional matchmaking. I run my Nightfalls and PoEs late in the week, generally, and I spent two hours last night just trying to get a Nightfall team. One guy left because we had no Gally. Now the feedback forums are blowing up with bootybothered Gjallarhorn owners demanding Gjallarhorn-only Fireteams. Puts folks like me even further out into the rain. It's cold out here, guys.

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              • Yeah, i hope ballerhorn doesnt get nerfed too bad, in game lfg would solve alot of problems with people looking for gjallerhorn teammates

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                • Edited by YOH015: 7/17/2015 11:38:08 PM
                  [quote]the essential dream of playing Destiny is that you’re always becoming more powerful[/quote] [quote] our goal is to compel you and to inspire you to see new and more powerful things that you need to embrace, you need to learn, you need to upgrade and you need to master so that you’re always pursuing that next way in which your Guardian is more powerful. Be it a new ability, a new way to channel the powers of the traveler as a weapon towards your enemies or just the weapons [themselves]. -DeeJ[/quote] These are utter lies and the patch proves these lies even more. Also I know I have said this before but why is no one talking about the second part of the patch with extra grind for new nerfed weapons?

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                  • Agree with everything you've said here. Gun balancing is just about eliminating the competition for TTK weapons.

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                  • Edited by Richard Wang: 7/18/2015 12:10:52 AM
                    Here is one thing that pisses me off...I have a lvl 34 warlock...why does it still take two shots to kill a lvl 8 vandal, and two shots to kill a lvl 12 vandal? Shouldn't I get stronger? [spoiler]the fallout from these 4 weapons being nerfed will be I will go to fallout 4[/spoiler]

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                    • Plus it is not like black hammer shoots very fast anyways. So getting three shots in a row takes some skill.

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                      • Edited by a potato: 7/18/2015 12:56:32 AM
                        Agreed with all of this. Rather than get creative to make TTK's weaponry compelling by adding cool secondary effects like stuns, ability suppression, shield suppression, etc, they've chosen to screw over the existing weapon line-up. My coworkers are all on CoD AW and given the 40 buck price tag on TTK guess what i'm more likely to buy. If I hire a contractor to expand my house, I expect them to make it better, not bust up the place and tell me to be content with bare cinderblocks for my addition.

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                      • Bump

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                      • I am TheLordCypher and I approve this message. [spoiler]Well done guardian [/spoiler]

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                        • Or instead of nerfing the gally they could buff all the others to close the gap..

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                        • Bump

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                        • https://www.bungie.net/en/Forum/Post/139906715/0/0

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                        • The weapon nerf is to try to phase out year one weapons to force us into using the new ones is what I got from reading it. Instead of properly balancing everything slightly, they are just gona force the weapons to be useless to try to create balance. The new ones are all being given stats that increase one but decrease another. Not to mention almost all of the good perks will be non-existent. I for one won't be deleting my year one weapons. All of the ones I've grown attached to ill keep regardless if there damage cant keep up anymore.

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                          • Just enjoyed a second reading even more than I did the first. Great stuff here, LS.

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                          • They are "trying" to add strategic diversity. What they don't realize is there is literally none besides set up. Weapon choice is never an option. Hell I could do VOG hard using only The Chance and The Crash, I have, but I'm not going to because that's -blam!-ing stupid. Why would I want to add 30-40 more minutes to something I should be able to just coast through by now.

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                            • Bump I think a good nerf for the black hammer, if it were needed to be nerfed at all (which is doesn't), would be to make the reserve ammo LESS, not more, so it's more punishing when you miss precision shots Anyways bungie needs to see this post thanks for writing it.

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                              • The forums went into chaos when this came out lol

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                                • Yeah, this latest weapon patch was the straw that broke the camel's back for me. Officially done with the game. Can't stand them making blind changes to weapons and simply trying to draw out their PvE content to the point it reaches the sub-atomic level. #donewithdestiny

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                                • [u]Thorn[/u] Thorn is a tricky weapon, Two shots can kill you if you have low armor, but it takes three if you have good armor. It's an extreme edge case in PvP, where the result is vastly different based on a single stat. Per shot, you are losing either 20 or 25 damage over the life of the ticks (depending on their definition of 1/3rd). But, with the stacking you're actually losing less damage if you get two shots in, probably somewhere between 9 and 15. With three shots you are either dead, or two were not precision and you're losing even less damage over time. Heck bad shooters will probably gain damage. But the important part is that two shot and three shot area, especially when combined with the armor ranges people play with. I assume they adjusted the DoT by that tiny amount with those two issues in mind. Those slight numbers can actually swing life and death in the crucible because of how close they are to existing totals. There isn't a reason to touch DoT damage if you are going to nerf the range issue that's really the problem... unless you're trying to hit a sweet spot on the armor curve. Considering their long winded adjustments to pulse rifles that no one is paying attention to; I assume this was the goal. To hit a specific number for total damage over two and three shot ranges. [u]Ice Breaker[/u] Wrong nerf. Just drop the total ammo to five. You won't get eight shots in before waiting for reloads, you would only get six. People who choose to IB camp can still do so. But overall it will feel a bit different, not quite as much power before you're sitting there... some people start switching to other snipers or decide to try something different. But it's not a drastic change, just a tweek. [u]Black Hammer[/u] Just change the damage to void and make it an exotic. Problem solved and people get the void they are desperate for. [u]Jelly[/u] I still can't decide what this means. The only nerf that you didn't provide a hard number for means... what? Is it s minor one and you're just publishing it to fix the media issue? Are you creating room for future weapons to grow? Why not mention that the outlier problem created content design issues galore? So... no matchmaking?

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