originally posted in:Halo Archive
No company is perfect, but I still see little but unbridled "lol Bungie sux" mentalities in many of these threads, which disappoints me to no end. However, I do appreciate the work you have personally done to keep the better parts of Bungie's stories alive.
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At the same time Bungie is hailed as the greatest game company created.
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Not from what I've seen. Both companies have their problems. Bungie's are in the story department, and 343i's are mainly gameplay issues. I try to stride the line on issues like this.
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Maybe my memories of Bungie.old are creeping in... Anyway, I'd actually even disagree with Bungie not having gameplay issues.
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I know there's some, especially in Halo 3, but their problems were often dealt with in patches and such. 343i took a [i]long[/i] time to balance a lot of the issues in Halo 4 and the MCC.
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You weren't on Bungie.net during the Halo 3 or Reach days, were you?
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I was, but I was a lurker. Didn't make an acct till now.
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Everything about Halo 3 and Reach was scrutinized to oblivion. As a game designer, I can now understand why some of those features weren't liked. For comparison, you stated that it took a long time for 343i to balance Halo 4's sandbox. In that same amount of time, Bungie only fixed Halo 3's melee system.
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I know that. But people learned to work around most of the problems with the game, which probably explains my lack of remembrance of them.
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"I don't remember the problems therefore they weren't actually problems." What!?
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Not what I said. It would have been better if they were fixed, but instead people were forced to work around them. It sucked. :-(
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That's basically what you're saying, whether you mean to or not. There was no "work-around" for Halo 3's broken melee system. I'm off-topic on my own thread now, so this'll be my last reply. No hard feelings though. You like Halo, and that's all that matters.