I support World Bosses. I also support higher level patrols.
New World Type Bosses should be made.
Edit 1: Please read the whole post before commenting please.
And they should do like Star Wars the Old Republic did it, have them in specific areas on the map, and not Random, instead having a "Button" of sorts that activates the World Boss. Much like the pile of bones in the Ol' Loot Cave.
But it would require increasing the patrol Guardians from 3-6 but preferably 9.
World Bosses in most games are meant to be taken down by very very large crews, basically they are meant to be taken down by all players in the current world. And on say an earth patrol, you really dont want to be hashing out with a World level boss with a bunch of level 5's at your side.
Oh!! Even better idea!!
A new Patrol button, World Boss Patrol, party size 6, Level Requirement of 32, This way all people in the instance are at least 32. Once the "button" is pushed an alert goes out to all people on the planet. "The World boss has been awakened, backup your fellow Guardians!" Giving all players in the instance time to get there, and it will require a minimum of 14 players to take him down within a decent amount of time. 6 players could do it, but it would take forever.
And not some silly bullet sponge, A legit boss. A giant Ogre, bigger than Phogoth. An even more powerful Gatelord.
And no Gimmick crap. No Death Containment bubbles, setting fire to the world, none of that. Minor enemy spawns little peons that normally spawn there, all red bar. No Yellows.
Also the Bosses should be Red skull bosses, something 3-6 Guardians simply cannot take down by themselves.
Areas for them to have their Spawns:
Moon
-Hellmouth, MF climbs right out and onto that platform.
Venus
-Over where VoG Starts, MF either A. Smashes right out of the Vault, or B. Cutscene of a Giant Vex gate opening at the bottom of the cliff and he climbs up.
Earth
- Forgotten Shores, A. Comes up out of the ocean right there starts wreaking Havoc. B. Ketch Lands and drops off the Big Bad.
Mars
- Mars is a Tough one for me as im not sure of a very good place for a world Boss there.
But there is all my idea for it. and i apologize for the length.
Please add you comments and ideas below. I feel like this would breathe a lot of new life into patrols for higher level players. Once the level caps increase a third Patrol option should be added increasing the levels of all enemies on the planet again including the level of the world bosses.
Edit 2: For those of you who dont know what a world boss is, there are some great videos on youtube, and information to be found on google to give you much more in depth idea of what this is, normall i would provide all that information but it would make this post far too long.
Edit 3: I would like to tie in this post to this as it could make a Good reward, or tie it in with something else as a reward. https://www.bungie.net/en/Forum/Post/132380341/0/0
Edit 4: I would also like to Tie this post in done by @Dead Arashi. It would make a great tie in, and the Currency in his post could be a main drop from the World Boss. Here is his post. https://www.bungie.net/en/Forum/Post/128964822/0/0
Edit 5: By instituting a lvl 26 and up patrol they could bring back the Blades of Crota and have them there, and by instituting a 30 and up, you have a place for wolves, by instituting 34 and up you have a place for the new TTK one. Appalled i hadnt thought of this before as it keeps special things from each expansion relevant to the player and providing them places to do it while leveling through that expansion.
Edit 6: A lot of people are telling me they are adding something similar to world bosses in Court of Oryx. Until they reveal this i will not say it is a world boss, but i will say player activated events is a start. Hopefully if it goes well, they will add more in an update to the other worlds. I hope it is done right and is epic but i am reserving full opinion until i physically play one. If they do and its right i hope this post gains even more support and grows even more, maybe we can get it all that we want here!
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Mars the hearts avenger boss [spoiler] Patrol would need to be segmented into two difficulties, one for high levels (with free disk campaign completion required), and one for well....everyone else (due to spoilers). The guardians would arrive on Mars and suddenly be met with overwhelming vex numbers which would force them into a portal. After traveling through the portal they would find themself at the heart of the black garden except this time there would be the broken bodies of the three minotaurs you battled the first time and all the plant life in the vicinity would be scorched with void energy and be dead, suddenly a ball of darkness would appear where the vex where originally worshiping it would begin to pull parts of the broken minotaurs toward it, and here's the trick players would need to find cover and prevent themself from being pulled into the darkness (which would result in immediate death and preventing that player from participating in the fight for the full duration) also to increase difficulty any players pulled in would make the boss more powerful by giving it more abilities (attacks obtained from consuming are as follows voidwalker=projectiles cause a void to be temporarily left where they hit, sun singer=a new attack which sets targets on fire if it hits, gunslinger=charge up precision ability one shot kill, blade dancer=arc energy waves, striker=area of effect fist attack, defender=can summon a temporary shield providing invincibility) after the darkness pulls in the parts of all three minotaurs everything will go dark for a second then standing where the darkness was would be a massive Minotaur seemingly made of darkness sharing traits of the three original minotaurs, it would be called renascentiam, heart avenger. You would need to survive a period of time until this appeared on your screen "renascentiam summons darkness energy" at that point you would need to throw grenades or use supers on darkness clots that would spawn around the arena so that it intercept ths flow of darkness and renascentiam absorbs light. After doing enough damage with this a new mechanic would appear it would be heralded by "renascentiam calls forth sacrifices" at this point a number between 3 major goblins would spawn (one precursor, one descendant, one of the stereotypical bronze vex) and begin making their way to renascentiam if one reaches him he heals, two would create a debuff called "the darkness grows stronger" that would cause guardians to receive a health penalty along with ability recharge speed loss it could only be countered by killing all three of the goblins on the next wave and having one player pick up a unique drop from each creating a pool of light that would cleanse each player once the disappear, if all three reach Him at once it kills all the guardians. In order to damage him in this stage players would need to kill the sacrifice but instead of using their drops to recover the carrier would use them to activate a super which would create a ground bound wave of energy which upon striking renascentiam would temporarily reveal his core (the only part that could take damage) allowing players to fire on him. Rinse and repeat and he eventually dies. Lot of reading there, I really need to post these boss fights as a new feedback thread....[/spoiler]