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originally posted in: World Boss and High Level Patrol
6/24/2015 7:25:58 AM
1
as for the black garden one I think I have an idea for that too, Patrol would need to be segmented into two difficulties, one for high levels (with free disk campaign completion required), and one for well....everyone else (due to spoilers). The guardians would arrive on Mars and suddenly be met with overwhelming vex numbers which would force them into a portal. After traveling through the portal they would find themself at the heart of the black garden except this time there would be the broken bodies of the three minotaurs you battled the first time and all the plant life in the vicinity would be scorched with void energy and be dead, suddenly a ball of darkness would appear where the vex where originally worshiping it would begin to pull parts of the broken minotaurs toward it, and here's the trick players would need to find cover and prevent themself from being pulled into the darkness (which would result in immediate death and preventing that player from participating in the fight for the full duration) also to increase difficulty any players pulled in would make the boss more powerful by giving it more abilities (attacks obtained from consuming are as follows voidwalker=projectiles cause a void to be temporarily left where they hit, sun singer=a new attack which sets targets on fire if it hits, gunslinger=charge up precision ability one shot kill, blade dancer=arc energy waves, striker=area of effect fist attack, defender=can summon a temporary shield providing invincibility) after the darkness pulls in the parts of all three minotaurs everything will go dark for a second then standing where the darkness was would be a massive Minotaur seemingly made of darkness sharing traits of the three original minotaurs, it would be called renascentiam, heart avenger. You would need to survive a period of time until this appeared on your screen "renascentiam summons darkness energy" at that point you would need to throw grenades or use supers on darkness clots that would spawn around the arena so that it intercept ths flow of darkness and renascentiam absorbs light. After doing enough damage with this a new mechanic would appear it would be heralded by "renascentiam calls forth sacrifices" at this point a number between 3 major goblins would spawn (one precursor, one descendant, one of the stereotypical bronze vex) and begin making their way to renascentiam if one reaches him he heals, two would create a debuff called "the darkness grows stronger" that would cause guardians to receive a health penalty along with ability recharge speed loss it could only be countered by killing all three of the goblins on the next wave and having one player pick up a unique drop from each creating a pool of light that would cleanse each player once the disappear, if all three reach Him at once it kills all the guardians. In order to damage him in this stage players would need to kill the sacrifice but instead of using their drops to recover the carrier would use them to activate a super which would create a ground bound wave of energy which upon striking renascentiam would temporarily reveal his core (the only part that could take damage) allowing players to fire on him. Rinse and repeat and he eventually dies. Lot of reading there, I really need to post these boss fights as a new feedback thread....
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