Sunbreaker hands down.
The synergy and flexibility of this subclass, it also takes some stuff like overshields from the defender that makes me freaking love it.
The sunstrike, yeah just solar damage and DoT like a sunsinger scorch, but what I love in the design of this class, the absolute flexibility as I said before. Sunstrike getting a mark them for death passive sounds neat. Successful kill to make them go kaboom and make a sunspot, interesting, but also great with that passive that extends Hammer of Sol and creates overshields near sunspots. Then the neutral option, native cooldown and instant recharge on a kill, sounds good if you keep it with caturoize for PVE.
As for the hammer of Sol, dear lord. This is one of the best mutlipurpose supers I have seen.
Striker just goes boom, Defender pops for survival, team support in defense or seiging area in PVP. Gunslingers just point and shoot, bladedancers, get close and cut em up, Voidwalkers like striker, just boom. Sunsingers, grenade everywhere and revive. Even with the other new supers, for our sith lords, its just get close and try to shock them. Night stalkers, take aim and dont miss. But the hammer of sol:
We can not only run, we can melee and hurl this thing. Melee is slower than a blade dancer, throwing is smaller than a nova bomb, but this balance of them, is where the real nasty applications lie:
Passives to make this hammer throwing longer with more health, creating sunspots where it lands, a mid range ramming attack (that uses a portion of our super)
And take this with other modifiers like seeking hammers, making it last longer, creative overshields with sunspot, take that heal by any sunstriker abilities healing you, I can outline a very very nasty combo for PVP.
Conflaguate for the super to generate sunspots, fulminator to generate explosions and sunspots on kills with sunstrike, firekeeper to extend hammer of sol and grant overshields by sunspots, and cauterize for any of these to heal, heck just getting a kill with sunstrike and both of these grants restored life and an overshield.
And I thought I loved the recharging overshield from force barrier, now I can take that same playstyle and be ruthless with it.
And the armentatium is still around.
I'm going to love bring down the hammer upon aliens and other guardians.
I mean voidwalkers and nightstalkers can just leap in the air and throw down their super, but so can sunbreakers, many many many times.
And I thought people made foolish remarks over strikers shoulder charge.
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Hahaha! You make very good, we'll explain and solid points. Sunbreaker it's very well balanced and it's exactly what the Titan class needed, a projectile like super. Idk to much about its skill tree but for what you have told me it sounds really good. Sunbreaker will certainly be something to watch out on pvp.
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Well in the ViDoc, Dave Samuel, the FX artist, he did say in relation to the sunbreaker: "We wanted to make it so anytime you see that guy round the corner, you just want to run." My response this fall in the crucible anytime I see a bladedancer, sunsinger, stormcaller, or other sunbreaker, All I can think of is this: I pull out the hammer and in my mind say "Bring it" Strikers, its just they try to smash you, voidwalkers and nightstalkers, get off the ground, gunslingers, its hit or miss with them, its basically all on them if they succeed or fail. Defenders, well just ignore the bubble, that works well enough. But a new hammer is dropping this fall, with bladedancers often in controversy, this class will ultimately make me say: "Bladedancers? When were they a problem? I mean we can chuck out weapon or attempt our own melee, even throw a hammer to make a sunspot in a tight area to close off a route if we need to make a mistake. But also, instant kills on that super with cauterize, yep sunbreakers will break everyones back.