The fix for that is difficulty levels, so that everyone can experience the entire game regardless of skill level
I play the end game content, but I wish everyone had all the weapons and gear from raids etc
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Edited by sfcsixty: 6/2/2015 1:35:07 PMThere would be no incentive to the hard cores if the lower level difficulty stuff offered the same rewards. If you just want to experience content that's fine. But the majority of the people would still be crying because the best gear would come from content they cannot accomplish. Why Is it that this generation of gamers wants everything spoon fed. It's sad when games from super Nintendo or n64 are more difficult than today's games. Not everyone should have the same stuff. Especially in a progressive competitive game. This game is already too easy imo
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The incentive could be a trophy or emblem, but not gear and weapons I'm 45 years old, I've played lots of the older stuff. For me, this game is way difficult! If it wouldn't be for the new friends I've made through my clan, who are much better at it than me, I'd have quit long ago But I enjoy the game. It's fun. And I'm glad my buddies help me improve But it's still more difficult than it needs to be I understand having something for everyone, and that hard core players want more challenge But at only 20 percent of the player base, I'm not sure how that is a good business model I think this generation of gamers play for different reasons than previous generations Perhaps they just want to spend time in imaginary worlds, feel like a hero for a couple hours then go back to real life I suppose I will just have to start my own gaming company and make games for the 80 percenters lol