Also, as far as destiny's design is concerned, instead of hitting the firing pin directly, why couldn't that "active hammer" be hitting a linkage connected to the pin in the lower chamber of the cylinder? It's a much more plausible design than many of the other weapons.
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Because in the case of the Rhino, the visible hammer completes the movement separately from the internal cam which fires the weapon. In Destiny, the animations imply that the hand cannons (with the exception of The Last Word) are all double-action revolvers. This is shown when you lightly depress the trigger while playing, you'll see the hammer pull back and the cylinder turn while the weapon doesn't actually fire until you very nearly completely depress the trigger. During this action, the hammer strikes whatever it strikes to fire the gun in the game. The Last Word appears to function as a single-action, in that it must be manually cocked, which allows for the unique nature of the weapon's firing mode. Rhinos can function as both, but in the real-world case of the Rhino, the hammer always completes the action BEFORE the weapon is fired internally. This video explains it better than I can. https://youtu.be/6gQiXoiMl4c?t=58
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All that text just to prove my point again... Oh, and since you brought it up, funny thing to mention on the Last Word: if you do that slight trigger pull, IT ACTUATES THE HAMMER AND THE CYLINDER. *ERMAGHERD!* So TLW is actually some crazy-ass SA/DA combo which allows for fan firing on a DA revolver. THAT is a design you should question.
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Your point is in no way proven. It's effectively debunked, because the game itself doesn't support your claim that they function the same way. Also, yes... TLW is a prime example of what is wrong with the hand cannons in Destiny. Thanks for agreeing with me.
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They obviously aren't going to be the same design, dumbass. Destiny is what, several hundred years in the future? One would hope it would improve. The function, however, is the same. The round is fired from the 6 o'clock position, fired by a mechanism that can be actuated by both the hammer and the trigger. Stop missing the forest for the trees. If that's possible for you.
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The function is [i]not[/i] the same. Compare the animations again. Also, what is presented is far removed from anything that could be considered "improved" from a mechanical standpoint.
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Whelp, let me bust out the big crayon here. Ok, for me to explain this to you, we need to take a big step back. Find me a blueprint for a Fatebringer and then explain to me how it doesn't work. Maybe a take down video? They don't exist. I cannot argue their validity the same as you cannot argue their flaws. Neither one of us knows EXACTLY how the mechanism within the gun works. One reason, an [b]improvement[/b], being that it [i]doesn't actually fire conical bullets[/i]. When you reload, you don't load a speed loader with six new shells, you drop in a new "power pack" (for lack of a better term). This is the only way a gun such as FB can hold 12-13 rounds without being a .22 (even for a .22 that's a lot of rounds). It may still retain a hammer to ignite that pack, it could have it just for show, but we can't say for certain. Also the front of the cylinder has no holes for a round to leave that cylinder, which makes me think that there's some form of micro transmat (in-game term, i.e. how your ship drops you off without landing) system or other power transfer system in place. But again, no grimoire card or in-game description clarifies this. That said, [b]the technology is not so far removed from the lore of the rest of game to make it completely out of place.[/b] If this were Red Dead Redemption, then sure. We, however, are dealing with a game where you are a dead person resurrected and forged into a weapon by the Light. Interplanetary travel, instant synthesis of ammunition (whatever it may be composed of), as well as the aforementioned transmat, are all possible. Now the Rhino, which was the obvious inspiration for hand cannons, is a perfectly fine modern day example of how a six o'clock barrel setup works. While the hammer may not strike the actual primer, or even the firing pin (directly) for that matter, it still interacts with it in a way that allows for another method of firing control. Likewise on the Fatebringer. Obviously it hits no firing pin, because there isn't one that we know of. But should your Guardian want to pull the hammer back for SA firing, he/she has the option. Now do you understand? Or do you feel the need to reiterate to me the internal workings of a Rhino for what, the third time?