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#feedback

Edited by Vampire Nox: 6/1/2015 5:45:34 PM
338

Etheric Light is too rare, and it kills the desire to play.

For once, I have to agree with IGN(orant). I understand why Bungie made Etheric Light so rare, and it's a two-fold reason. 1) They didn't want everyone hitting 34 in the first week. (Understandable) 2) The rarity is a delicate balance. Just rare enough that it entices you to play more, but not so rare that it seems to be like a second job in order to get even one piece of Etheric Light. Unfortunately (as with the rest of the game until present), Bungie has no idea about how to properly balance the grind vs. reward ratio. They've hit the latter part of point 2. They've made the Etheric Light so rare that it is far too difficult and offered in far too little activities with far too little of a drop chance. They've made it such a chore to get, that for many people it is killing the drive to play now. There's plenty of people in my situation. I've played for two weeks now and still haven't seen a single piece of Etheric Light drop. Now; there are plenty of people who have three 34's, all weapons upgraded, and Etheric Light to spare. But Bungie missed the target audience on this one (unless their target audience is between the ages of 12-16, out of school with 16 spare hours to grind out that much Light...). Most people don't have the 10-12 hours at a pop to grind out Etheric Light to get all of their equipment upgraded in a week. Hell, most people don't even have that kind of free time on the weekends. A possible fix would be to keep the guaranteed Etheric Light "gift" of the 34 and 35 Prison of Elders, but add in a drop chance for the small chests at the end of the 28 and 32 Prison runs. Increase the chance for a drop for the Nightfall and the Crucible (hell, add in a chance for a drop in the Crucible) as well as the Iron Banner once it starts up again. An increase of 10, 15, or even 20 percent along with the additional places to get it would make the grind much less agonizing overall, and would have the added effect of making people want to play [i][b]more[/i][/b] than they do now. Making the Etheric Light the carrot at the end of the stick is one thing. But you've got to use a shorter stick. nobody will want the carrot if they can't even see it at the end of the stick. As it stands right now, there's nothing in sight to chase after, and it just kills the desire to play. [b][u]Edit 1[/u][/b] (of what will probably be the first of several edits...)[b]:[/b] I fully know [u]where[/u] to currently get Etheric Light, that's not the issue. the issue is the [u]time[/u] it takes to get even one piece. Most people only have 2-3 hours to play per night. Therefore, most people find it very difficult to "do everything in all characters per week" like you kids on summer break are getting more than twelve hours to accomplish. [b][u]Edit 2:[/u][/b] PvP isn't everyone's strong-suit, nor is so easy as "git gud skrub". Those of you who say "it's a cakewalk to go 9-0 in the trials and get 3 EL per character per week" should probably quit talking. You're only making yourselves look ignorant, not like the PvP-gods you think you are. [b][u]Edit 3:[/b][/u] ironBill posted this, and he clarifies the intent of this post nicely. [quote]FWIW, I couldn't care less about getting through ToO. Really, I'm finding I don't care about hitting 34 on all characters either. No point to it. Just so we know who we both are. The OP is talking about play balance, and whether or not Bungie is hitting their market, which I happen to find is a great point. Who IS the demographic? Are they trying for a very select subset of skills to reward this time around? Sure seems that way. Good PvP players are strutting around like they invented fire... happy for 'em too I guess, but if that's all this DLC is intended to give us, my question follows - is that all there is to this?[/quote] [u][b]Edit 4:[/u][/b] Calling me a "scrub" doesn't do anything as I really don't care. All you're doing by slinging names like that is highlighting the lack of strength in your argument. [u][b]Edit 5:[/u][/b] pablogordon had another great idea. I've quoted it here to give it some love. [quote]There should have been an exchange rate at the speaker for Etheric light. Baffling really that it's not there. Make it really expensive. The most expensive thing in the game currently is that ship from Petra at what, 17.5k glimmer? Make the Etheric light cost that plus one each of the radiants, and ten each of the ascendants, and some coins and motes for good measure. The speaker exchange was a very good step in the right direction to sinking some currencies, especially Friday when Xur sold the helm engrams and now that most everyone has a couple few weapons they want to re-roll. Why not just add the Etheric light? If we are really honest, the point isn't just hitting max anymore (and thankfully so) but putting together a setup with both the perks and looks that suit your play style![/quote] [u][b]Edit 6:[/u][/b] And, here's a link for why the PoE loot system is broken in general, but parallels well with the rarity of Ethereal Light. http://www.forbes.com/sites/insertcoin/2015/05/28/destinys-prison-of-elders-has-a-serious-loot-problem/?utm_campaign=yahootix&partner=yahootix [u][b]Edit 7:[/u][/b] FatChubbE offers a very good breakdown of what the responsible adult Gamer deals with in trying to overcome the base design of this DLC. It is an accurate description, and props go to him for it. [quote]The adults I play this game with aren't always on. Three are full time Grad students with jobs, two are parents with wives and kids. My son plays between school and football practice and games when he's not doing chores or homework. The full time gamers in my clan have all partnered up, so getting help from them is difficult. The "it's easy" comments applies only to those with spare time. We did one nightfall and one 32 prison of elders. That's all we had time for. Don't get me wrong, the etheric light is there. It's obtainable. But it's not obtainable "easy". Easy when applied to time spent obtaining does not bode well for the working/school demographic. It applies only to destiny players who play destiny for hours on end every day. To put it into perspective we did (two) ToO matches. that's right 2. We were not in control of the time. With loading, and 5 round matches, two matches took an hour. If you do 8 and win flawlessly without the other team winning a single point, 3 hours at least grinding for an etheric light. If you add a 34 or 35 prison of elders and you're a super stud team that's another 2 hours with loading, game time, running back to the airlock. And 2 hours is giving you the benefit of the doubt that you're really really good. If you're average, add at least another hour or two. So the argument that it's "easy" is a matter of perspective. Easy as far as skill level? Or easy as a matter of "I got all the time I need to play?" Either way, getting etheric light takes more time than any other currency we've been offered thus far. That's just how it is. People took days off to play this. Which kind of gives you an idea of the commitment to time you have to invest to receive these "easy" rewards.[/quote] [u][b]Edit 8:[/u][/b] IIFormer GamerII also has a great take on the time sink necessary and the base design of these DLC. [quote]You are without a doubt correct when it comes to grinding through the same content three times over in Destiny, and the annoyances, redundancy, sheer boredom, and time consumption that comes along with it. After playing through the base game and TDB I've come to realize that destiny simply isn't a game that can be played causally, and if you attempt to do so you should be prepared to put yourself at an extreme disadvantage. This was my main reason for intentionally skipping out on HoW, because I knew that the never ending grind would continue. If you have a lot of spare time on your hands, Destiny is a great game to play with clan mates. But truth be told you cannot simply play destiny in a casual manner such as battlefield or call of duty, without hindering your progression dramatically and being seen as a "slacker," "leech," or a "freeloader." Destiny's new loot looks nice, but I just can't take the grind anymore.[/quote] [u][b]Edit 9:[/u][/b] To all the people telling us that not everyone should be able to get to end-game content, or that parts of the game should be locked except for the "hardcore" crowd: So having entire portions of the game locked out to a player simply for no other reason than Bungie feeling the need to promote elitist alienation of their player base... is ok? The only thing more wrong than Bungie's "philosophy" are the people who jump at any chance to support it.

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  • Well that's it. I've offically reached the point where I have more etheric light than I know what to do with

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  • Even when I hit 34, the sheer magnitude of etheric light I will need to ascend all my weapons and armor is overwhelming. And playing poe and too to get it is extremely undesirable. Even iron banner seems like too much effort. And I've only ever seen three be rewarded from the nightfall. Too rare. This is a grind that I don't want to even start. The idea of ascension was great, but the actual implementation is terrible.

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    • Looks like I'm stuck again this week. PoE vendor giving STR helm means that I won't be able to get 34 without an etheric light since I have no boot exotics. No 34 means no 34 PoE if its anything like last week. If I don't get an etheric from nightfall this week I may just skip this week.

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      • The whole light system in Destiny was designed specifically by Bungie to artificially increase play time to stop people from trading the game in. That's the simple truth. The Bungie of Halo is long dead. Only this greedy and corrupt Bungie remains. And DeeJ is the face of that beast. If levels were based on hours and effort put into Destiny, like every [b]good[/b] RPG, then people wouldn't feel so ripped off and disappointed by the RNG system.

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        • Bump.

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        • Edited by nigieNL: 6/2/2015 12:02:27 AM
          I got 15 lights in the first week of how, and i didnt play that much. I suck at finding treasure keys though. In 10 hours i had 3 lvl 34 guardians. Spent it correctly. First gear then weapons.

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          • Edited by tha_getto: 6/2/2015 3:12:18 AM
            Too long

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            • Trials of Osiris gives you two per char just for having 8 wins on a scorecard. Plus two pieces of maxed armor. You can use an armor corp for the final piece of armor. Playing Poe is up to 2 a character a week. You can get over ten etherized light a week I don't really see how it's hard to get.

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              • You're at something like 25+ hours and THIS is the part of the grind you can't tolerate?

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                • Completely agree with Edit 1.

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                • How do people not have all 34's by now.. They made it way to easy to get in my opinion

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                  • Too much text man wtf?

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                    • Dude you get 4 gauranteed ethieric light per week per character and nightfall chances

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                    • Dude I have all my priority weapons and important armor upgrades, now I'm just working on my toys. It's not that hard to comedy

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                      • It's not rare at all If you have 3 characters do 3 PoE 34. That's 3 etherized light then trials packages is 2 per character 8 now. And if you go to mercury (I did). You can get one more 11. 3 34's first week easy still can without mercury

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                      • I think raids should drop an Etheric Light when you kill the final boss, but have had to killed all previous encounters too.

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                      • most ppl got to 34 in the first week. i saw a post say in IB you can buy Ethirc Light. so how do ppl in pve buy Ethirc light then? Is bungie going to screw over again pve players??!??!?!?

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                        • I've only got 1 since HOW dropped

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                        • the loot system is far better in HoW than before. Game is moving in correct direction. Slightly shorter stick would be nice because the balance is slightly off but in all honestly it's not that bad if you have a solid group to play with all the time.

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                        • Destiny is not a game for people who don't put a decent amount of time into video gaming, that's the truth. It's designed to take up a good amount of time for it to be rewarding.

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                        • Maybe I'm missing something, but it really is not hard to get etheric light. HoW has been out for almost 2 weeks. You are guaranteed drops from 34 poe. Even if you don't/can't complete 35, that's 3 in the first week. Combine that with an exotic, boom, 34. Now you also get these things called armor cores! That's one more piece of max level gear per character a week. So, the Dlc has been out for 2 weeks and now you have 2 pieces of POE gear per character, plus one exotic per character, plus 6 etheric light. Congratulations you now have 3 34s and 3 spare etheric light. In 2 weeks. And you didn't even have to do trials... The grind was pretty much non existent this time around. Not a huge bungie fan but good lord, they pretty much hand out max level and still people complain. If it takes you a little longer to get max level because you don't play that much then who cares? Just because you play less bungie should make the game easier for you? Do you expect to make the same amount of money at a part time job as a full time employee? This post just screams entitlement. Sorry.

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                          • Why should Etheric be that expensive? It's just another currency. 3x Ascendant material=1 Etheric, or 2x Radiant=1 Etheric, plus some glimmer, say 1000.

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                          • I have to say that Etheric light doesn't seem to hard to get. Maybe too easy for good pvp players. Overall the real goal after the HoW release is to get 34. Looking at the many options to get there it is easier that 32 was going through Crota or VOG. Random drops and parties that broke or didn't have gear ready (sub max launcher or tracking launcher) made it frustrating. I'm still 32 on all 3 characters but I'm sure that I will make it to 34 plenty fast to continue access to all the content. The worst part is the lack of match making. It's one thing to have a bad party matched and try content it's another when you can't even find a party. Add (optional) match making to all events and problem solved for all types of gamers. A ranking system for the trials would be nice too. Playing some of those teams that can go 9/0 will remind me of what it's like fir my brother to play a round of golf against me, he doesn't have a chance!

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                          • I agree. I cant wait for Tuesday for Iron Banner to get Light.

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                          • Bump

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                          • Just play and when you get it you get it. Although i'm a bad example because since this new dlc i don't play destiny much. I come on to get my armor core and do nightfalls each refresh and that is it now. And don't stress over maxing legendary weapons to much. Because once the new dlc comes you'll just be doing it all over again...and AGAIN...AND AGAIN. Lol

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