Like them all except hunter, seems like it would need some different perks to do well in PvE
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Edited by sammy-00193: 5/17/2015 4:38:38 AMIf you ask me the people I play with would benefit from me using guarcian angel. And thats me being nice about it. They die so much that my square button is wearing out XD
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Thought it would be much cooler and more balanced than reviving everyone in your radius. Kinda fit the theme I was going for as well.
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Edited by Legend of Jordy: 5/17/2015 4:15:18 AMI only added back the Self Revive after dying in super. That should do well enough. It is already extremely PvE based and there's not a whole lot I can do at this point. Any specific perks or ability ideas you have feel free to say and I'll see what I can do. The "Strength of the Pack" perk I have can be replaced with something else as long as it's not a super or Melee modifier perk.
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Edited by Legend of Jordy: 5/17/2015 4:05:17 AMI'll revise it again. Before it was a PvE powerhouse and really outshined the other classes so I removed some of the defensive perks. I'll add in the self Rez equivalent back. [edit] Looking back at it, it's really strong in PvE. The entire subclass is really anti-boss. It's aimed to be a support subclass too. But I'll still change a few things around.
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I see now i didn't look at the healing perk and revive from afar perk and now i see it could be very effective in a boss or mob situation when with a group.
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Edited by Legend of Jordy: 5/17/2015 6:25:22 PMOh, it's not you didn't see them before, I just did some major modifications. It's closer to how it originally was but kept some of the balance and strategy of the last one. Plus it was always Support/Boss based. Should be near perfect now. Tell me what you think.
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Awesome, just think that probe could be OP if you used it on a boss then went up to him and kept using a shotgun on him, does it go away if you shoot? And how long does it last?
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Edited by Legend of Jordy: 5/17/2015 6:43:40 PMLasts the entire duration of Probe unless you fire a shot.